* setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using Content.Shared.Dataset;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.RandomMetadata;
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public sealed class RandomMetadataSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomMetadataComponent, MapInitEvent>(OnMapInit);
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}
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// This is done on map init so that map-placed entities have it randomized each time the map loads, for fun.
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private void OnMapInit(EntityUid uid, RandomMetadataComponent component, MapInitEvent args)
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{
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var meta = MetaData(uid);
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if (component.NameSegments != null)
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{
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_metaData.SetEntityName(uid, GetRandomFromSegments(component.NameSegments, component.NameSeparator), meta);
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}
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if (component.DescriptionSegments != null)
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{
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_metaData.SetEntityDescription(uid,
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GetRandomFromSegments(component.DescriptionSegments, component.DescriptionSeparator), meta);
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}
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}
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/// <summary>
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/// Generates a random string from segments and a separator.
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/// </summary>
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/// <param name="segments">The segments that it will be generated from</param>
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/// <param name="separator">The separator that will be inbetween each segment</param>
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/// <returns>The newly generated string</returns>
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[PublicAPI]
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public string GetRandomFromSegments(List<string> segments, string? separator)
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{
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var outputSegments = new List<string>();
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foreach (var segment in segments)
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{
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outputSegments.Add(_prototype.TryIndex<DatasetPrototype>(segment, out var proto)
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? Loc.GetString(_random.Pick(proto.Values))
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: Loc.GetString(segment));
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}
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return string.Join(separator, outputSegments);
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}
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}
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