Files
tbd-station-14/Content.Shared/Construction/IEdgeCondition.cs
Víctor Aguilera Puerto 745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00

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C#
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using System.Threading.Tasks;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public interface IEdgeCondition : IExposeData
{
Task<bool> Condition(IEntity entity);
void DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { }
}
}