- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
14 lines
396 B
C#
14 lines
396 B
C#
using System.Threading.Tasks;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Construction
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{
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public interface IEdgeCondition : IExposeData
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{
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Task<bool> Condition(IEntity entity);
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void DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { }
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}
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}
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