* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
97 lines
3.3 KiB
C#
97 lines
3.3 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.Audio;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
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{
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private const int MaxItemSize = (int) ReferenceSizes.Pocket;
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public override string Name => "PottedPlantHide";
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[ViewVariables] private ContainerSlot _itemContainer;
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public override void Initialize()
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{
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base.Initialize();
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_itemContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>("potted_plant_hide", Owner, out _);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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Rustle();
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Owner.PopupMessage(eventArgs.User, Loc.GetString("There's already something in here?!"));
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return false;
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}
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var size = eventArgs.Using.GetComponent<ItemComponent>().ObjectSize;
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// TODO: use proper text macro system for this.
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if (size > MaxItemSize)
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{
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Owner.PopupMessage(eventArgs.User,
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Loc.GetString("{0:TheName} is too big to fit in the plant!", eventArgs.Using));
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return false;
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}
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var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
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if (!handsComponent.Drop(eventArgs.Using, _itemContainer))
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{
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return false;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You hide {0:theName} in the plant.", eventArgs.Using));
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Rustle();
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return true;
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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Rustle();
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if (_itemContainer.ContainedEntity == null)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
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return true;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("There was something in there!"));
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if (eventArgs.User.TryGetComponent(out HandsComponent hands))
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{
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hands.PutInHandOrDrop(_itemContainer.ContainedEntity.GetComponent<ItemComponent>());
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}
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else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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return true;
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}
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private void Rustle()
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity("/Audio/Effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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