Files
tbd-station-14/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs
Exp 5120627ca2 Makes more fields VV (#2026)
* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00

44 lines
1.3 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
{
private bool _isPlaceable;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
[ViewVariables]
int IInteractUsing.Priority => 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!IsPlaceable)
return false;
if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
{
return false;
}
handComponent.Drop(eventArgs.Using);
eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
return true;
}
}
}