Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/ServerPortalComponent.cs
Exp f0cb9f05ee Fix server crashing when portal is deleted (#2157)
-Fix server crashing when using the teleporter
2020-10-01 13:48:42 +02:00

206 lines
7.4 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class ServerPortalComponent : SharedPortalComponent
{
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
// Potential improvements: Different sounds,
// Add Gateways
// More efficient form of GetEntitiesIntersecting,
// Put portal above most other things layer-wise
// Add telefragging (get entities on connecting portal and force brute damage)
private IEntity? _connectingTeleporter;
private PortalState _state = PortalState.Pending;
[ViewVariables(VVAccess.ReadWrite)] private float _individualPortalCooldown;
[ViewVariables] private float _overallPortalCooldown;
[ViewVariables] private bool _onCooldown;
[ViewVariables] private string _departureSound = "";
[ViewVariables] private string _arrivalSound = "";
public readonly List<IEntity> ImmuneEntities = new List<IEntity>(); // K
[ViewVariables(VVAccess.ReadWrite)] private float _aliveTime;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// How long will the portal stay up: 0 is infinite
serializer.DataField(ref _aliveTime, "alive_time", 10.0f);
// How long before a specific person can go back into it
serializer.DataField(ref _individualPortalCooldown, "individual_cooldown", 2.1f);
// How long before anyone can go in it
serializer.DataField(ref _overallPortalCooldown, "overall_cooldown", 2.0f);
serializer.DataField(ref _departureSound, "departure_sound", "/Audio/Effects/teleport_departure.ogg");
serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/Effects/teleport_arrival.ogg");
}
public override void OnAdd()
{
// This will blow up an entity it's attached to
base.OnAdd();
if (Owner.TryGetComponent<ICollidableComponent>(out var collide))
{
//collide.IsHardCollidable = false;
}
_state = PortalState.Pending;
if (_aliveTime > 0)
{
Timer.Spawn(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
}
}
public bool CanBeConnected()
{
if (_connectingTeleporter == null)
{
return true;
}
return false;
}
public void TryConnectPortal(IEntity otherPortal)
{
if (otherPortal.TryGetComponent<ServerPortalComponent>(out var connectedPortal) && connectedPortal.CanBeConnected())
{
_connectingTeleporter = otherPortal;
connectedPortal._connectingTeleporter = Owner;
TryChangeState(PortalState.Pending);
}
}
public void TryChangeState(PortalState targetState)
{
if (Owner == null || Deleted)
{
return;
}
_state = targetState;
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(PortalVisuals.State, _state);
}
}
private void ReleaseCooldown(IEntity entity)
{
if (Owner == null || Deleted)
return;
if (ImmuneEntities.Contains(entity))
{
ImmuneEntities.Remove(entity);
}
if (_connectingTeleporter != null &&
_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal))
{
otherPortal.ImmuneEntities.Remove(entity);
}
}
public IEnumerable<IEntity> GetPortableEntities()
{
foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(Owner))
{
if (IsEntityPortable(entity))
{
yield return entity;
}
}
}
private bool IsEntityPortable(IEntity entity)
{
// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
if (!ImmuneEntities.Contains(entity) && entity.HasComponent<TeleportableComponent>())
{
return true;
}
return false;
}
// TODO: Fix portal updates for performance
public void OnUpdate()
{
if (_onCooldown == false)
{
foreach (var entity in GetPortableEntities())
{
TryPortalEntity(entity);
break;
}
}
}
public void StartCooldown()
{
if (_overallPortalCooldown > 0 && _onCooldown == false)
{
_onCooldown = true;
TryChangeState(PortalState.RecentlyTeleported);
if (_connectingTeleporter != null)
{
_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal);
if (otherPortal != null)
{
otherPortal.TryChangeState(PortalState.RecentlyTeleported);
Timer.Spawn(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
{
_onCooldown = false;
TryChangeState(PortalState.Pending);
otherPortal.TryChangeState(PortalState.Pending);
});
}
}
}
else
{
// Just in case?
_onCooldown = false;
}
}
public void TryPortalEntity(IEntity entity)
{
if (ImmuneEntities.Contains(entity) || _connectingTeleporter == null)
{
return;
}
var position = _connectingTeleporter.Transform.Coordinates;
var soundPlayer = EntitySystem.Get<AudioSystem>();
// Departure
// Do we need to rate-limit sounds to stop ear BLAST?
soundPlayer.PlayAtCoords(_departureSound, entity.Transform.Coordinates);
entity.Transform.Coordinates = position;
soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.Coordinates);
TryChangeState(PortalState.RecentlyTeleported);
// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
ImmuneEntities.Add(entity);
_connectingTeleporter.GetComponent<ServerPortalComponent>().ImmuneEntities.Add(entity);
Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => ReleaseCooldown(entity));
StartCooldown();
}
}
}