Files
tbd-station-14/Content.Server/Construction/Conditions/WirePanel.cs
Víctor Aguilera Puerto 745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00

41 lines
1.2 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class WirePanel : IEdgeCondition
{
public bool Open { get; private set; }
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Open, "open", true);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out WiresComponent wires)) return false;
return wires.IsPanelOpen == Open;
}
public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out WiresComponent wires)) return;
if(Open && !wires.IsPanelOpen)
message.AddMarkup(Loc.GetString("First, open the maintenance panel.\n"));
if(!Open && wires.IsPanelOpen)
message.AddMarkup(Loc.GetString("First, close the maintenance panel.\n"));
}
}
}