Files
tbd-station-14/Content.Server/Construction/Completions/SpriteStateChange.cs
Víctor Aguilera Puerto 745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00

40 lines
1.1 KiB
C#

#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class SpriteStateChange : IGraphAction
{
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.State, "state", string.Empty);
serializer.DataField(this, x => x.Layer, "layer", 0);
}
public int Layer { get; private set; } = 0;
public string? State { get; private set; } = string.Empty;
public async Task StepCompleted(IEntity entity, IEntity user)
{
await PerformAction(entity, user);
}
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted || string.IsNullOrEmpty(State)) return;
if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
sprite.LayerSetState(Layer, State);
}
}
}