Files
tbd-station-14/Content.Server/NPC/HTN/Preconditions/BuckledPrecondition.cs
metalgearsloth 0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00

28 lines
798 B
C#

using Content.Server.Buckle.Systems;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// Checks if the owner is buckled or not
/// </summary>
public sealed class BuckledPrecondition : HTNPrecondition
{
private BuckleSystem _buckle = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isBuckled")] public bool IsBuckled = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_buckle = sysManager.GetEntitySystem<BuckleSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
return IsBuckled && _buckle.IsBuckled(owner) ||
!IsBuckled && !_buckle.IsBuckled(owner);
}
}