35 lines
984 B
C#
35 lines
984 B
C#
using Content.Client.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public class StatusEffectsSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private IGameTiming _gameTiming;
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#pragma warning restore 649
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public StatusEffectsSystem()
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{
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EntityQuery = new TypeEntityQuery(typeof(ClientStatusEffectsComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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if (!_gameTiming.IsFirstTimePredicted)
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return;
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foreach (var entity in RelevantEntities)
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{
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entity.GetComponent<ClientStatusEffectsComponent>().FrameUpdate(frameTime);
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}
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}
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}
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}
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