Files
tbd-station-14/Content.Server/Speech/EntitySystems/ReplacementAccentSystem.cs
Winkarst 0d33e6182c Split `ReplacementAccentPrototype and ReplacementAccentComponent` in different files (#35107)
* Split ReplacementAccentPrototype  and ReplacementAccentComponent

* Fixes

* Fixes

* inheritdoc
2025-02-12 12:21:12 +01:00

102 lines
4.8 KiB
C#

using System.Linq;
using System.Text.RegularExpressions;
using Content.Server.Speech.Components;
using Content.Server.Speech.Prototypes;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems
{
// TODO: Code in-game languages and make this a language
/// <summary>
/// Replaces text in messages, either with full replacements or word replacements.
/// </summary>
public sealed class ReplacementAccentSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
public override void Initialize()
{
SubscribeLocalEvent<ReplacementAccentComponent, AccentGetEvent>(OnAccent);
}
private void OnAccent(EntityUid uid, ReplacementAccentComponent component, AccentGetEvent args)
{
args.Message = ApplyReplacements(args.Message, component.Accent);
}
/// <summary>
/// Attempts to apply a given replacement accent prototype to a message.
/// </summary>
[PublicAPI]
public string ApplyReplacements(string message, string accent)
{
if (!_proto.TryIndex<ReplacementAccentPrototype>(accent, out var prototype))
return message;
if (!_random.Prob(prototype.ReplacementChance))
return message;
// Prioritize fully replacing if that exists--
// ideally both aren't used at the same time (but we don't have a way to enforce that in serialization yet)
if (prototype.FullReplacements != null)
{
return prototype.FullReplacements.Length != 0 ? Loc.GetString(_random.Pick(prototype.FullReplacements)) : "";
}
if (prototype.WordReplacements == null)
return message;
// Prohibition of repeated word replacements.
// All replaced words placed in the final message are placed here as dashes (___) with the same length.
// The regex search goes through this buffer message, from which the already replaced words are crossed out,
// ensuring that the replaced words cannot be replaced again.
var maskMessage = message;
foreach (var (first, replace) in prototype.WordReplacements)
{
var f = _loc.GetString(first);
var r = _loc.GetString(replace);
// this is kind of slow but its not that bad
// essentially: go over all matches, try to match capitalization where possible, then replace
// rather than using regex.replace
for (int i = Regex.Count(maskMessage, $@"(?<!\w){f}(?!\w)", RegexOptions.IgnoreCase); i > 0; i--)
{
// fetch the match again as the character indices may have changed
Match match = Regex.Match(maskMessage, $@"(?<!\w){f}(?!\w)", RegexOptions.IgnoreCase);
var replacement = r;
// Intelligently replace capitalization
// two cases where we will do so:
// - the string is all upper case (just uppercase the replacement too)
// - the first letter of the word is capitalized (common, just uppercase the first letter too)
// any other cases are not really useful or not viable, since the match & replacement can be different
// lengths
// second expression here is weird--its specifically for single-word capitalization for I or A
// dwarf expands I -> Ah, without that it would transform I -> AH
// so that second case will only fully-uppercase if the replacement length is also 1
if (!match.Value.Any(char.IsLower) && (match.Length > 1 || replacement.Length == 1))
{
replacement = replacement.ToUpperInvariant();
}
else if (match.Length >= 1 && replacement.Length >= 1 && char.IsUpper(match.Value[0]))
{
replacement = replacement[0].ToString().ToUpper() + replacement[1..];
}
// In-place replace the match with the transformed capitalization replacement
message = message.Remove(match.Index, match.Length).Insert(match.Index, replacement);
var mask = new string('_', replacement.Length);
maskMessage = maskMessage.Remove(match.Index, match.Length).Insert(match.Index, mask);
}
}
return message;
}
}
}