* Rehydratable component -> monkey cubes now have some of their behaviour * Placeholder kitchen spike entity * KitchenSpike component: the kitchen spike now has basic functionality still placeholder sprite though * Kitchen Spike: Import meatspike assets from CEV-Eris * Kitchen Spike: Actually use sprites somewhat * Kitchen Spike: Forgot I removed the MeatParts property from Butcherable * Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports * Monkey cubes/Rehydratable: Re-add ISolutionChange * Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
115 lines
4.1 KiB
C#
115 lines
4.1 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Prototypes.Kitchen;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class KitchenSpikeComponent : Component, IActivate, ISuicideAct
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{
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public override string Name => "KitchenSpike";
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private int _meatParts;
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private string? _meatPrototype;
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private string _meatSource1p = "?";
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private string _meatSource0 = "?";
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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var victim = eventArgs.User.GetComponent<HandsComponent>().PulledObject?.Owner;
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var sprite = Owner.GetComponent<SpriteComponent>();
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if (victim == null)
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{
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if (_meatParts == 0)
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{
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return;
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}
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_meatParts--;
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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Owner.EntityManager.SpawnEntity(_meatPrototype, Owner.Transform.Coordinates);
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}
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if (_meatParts != 0)
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{
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eventArgs.User.PopupMessage(_meatSource1p);
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}
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else
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{
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sprite.LayerSetState(0, "spike");
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eventArgs.User.PopupMessage(_meatSource0);
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}
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return;
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}
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else if (_meatParts > 0)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The spike already has something on it, finish collecting its meat first!"));
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return;
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}
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if (!victim.TryGetComponent<ButcherableComponent>(out var food))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:theName} can't be butchered on the spike.", victim));
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return;
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}
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_meatPrototype = food.MeatPrototype;
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_meatParts = 5;
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_meatSource1p = Loc.GetString("You remove some meat from {0:theName}.", victim);
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_meatSource0 = Loc.GetString("You remove the last piece of meat from {0:theName}!", victim);
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sprite.LayerSetState(0, "spikebloody");
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Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", eventArgs.User, victim));
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victim.Delete();
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}
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public SuicideKind Suicide(IEntity victim, IChatManager chat)
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{
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var othersMessage = Loc.GetString("{0:theName} has thrown themselves on a meat spike!", victim);
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victim.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("You throw yourself on a meat spike!");
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victim.PopupMessage(selfMessage);
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return SuicideKind.Piercing;
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}
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}
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}
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