* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
323 lines
9.3 KiB
C#
323 lines
9.3 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastClang;
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private bool _connected;
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private bool _broken;
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private string _clangSound = default!;
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/// <summary>
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/// Container of entities that are currently inside this tube
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/// </summary>
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[ViewVariables]
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public Container Contents { get; private set; } = default!;
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[ViewVariables]
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private bool Anchored =>
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!Owner.TryGetComponent(out CollidableComponent? collidable) ||
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collidable.Anchored;
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/// <summary>
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/// The directions that this tube can connect to others from
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/// </summary>
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/// <returns>a new array of the directions</returns>
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protected abstract Direction[] ConnectableDirections();
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public abstract Direction NextDirection(DisposalHolderComponent holder);
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public virtual Vector2 ExitVector(DisposalHolderComponent holder)
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{
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return NextDirection(holder).ToVec();
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}
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protected Direction DirectionTo(IDisposalTubeComponent other)
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{
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return (other.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).GetDir();
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}
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public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
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{
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var nextDirection = NextDirection(holder);
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
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foreach (var entity in snapGrid.GetInDir(nextDirection))
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{
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if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
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{
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continue;
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}
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if (!tube.CanConnect(oppositeDirection, this))
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{
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continue;
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}
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if (!CanConnect(nextDirection, tube))
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{
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continue;
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}
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return tube;
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}
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return null;
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}
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public bool Remove(DisposalHolderComponent holder)
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{
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var removed = Contents.Remove(holder.Owner);
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holder.ExitDisposals();
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return removed;
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}
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public bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to)
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{
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var position = holder.Owner.Transform.LocalPosition;
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if (!to.Contents.Insert(holder.Owner))
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{
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return false;
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}
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holder.Owner.Transform.LocalPosition = position;
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Contents.Remove(holder.Owner);
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holder.EnterTube(to);
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return true;
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}
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// TODO: Make disposal pipes extend the grid
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private void Connect()
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{
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if (_connected || _broken)
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{
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return;
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}
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_connected = true;
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}
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public bool CanConnect(Direction direction, IDisposalTubeComponent with)
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{
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if (!_connected)
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{
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return false;
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}
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if (_broken)
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{
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return false;
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}
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if (!ConnectableDirections().Contains(direction))
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{
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return false;
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}
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return true;
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}
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private void Disconnect()
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{
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if (!_connected)
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{
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return;
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}
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_connected = false;
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foreach (var entity in Contents.ContainedEntities.ToArray())
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{
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if (!entity.TryGetComponent(out DisposalHolderComponent? holder))
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{
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continue;
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}
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holder.ExitDisposals();
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}
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}
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public void PopupDirections(IEntity entity)
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{
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var directions = string.Join(", ", ConnectableDirections());
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Owner.PopupMessage(entity, Loc.GetString("{0}", directions));
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}
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private void UpdateVisualState()
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{
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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var state = _broken
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? DisposalTubeVisualState.Broken
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: Anchored
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? DisposalTubeVisualState.Anchored
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: DisposalTubeVisualState.Free;
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appearance.SetData(DisposalTubeVisuals.VisualState, state);
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}
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private void AnchoredChanged()
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{
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if (!Owner.TryGetComponent(out CollidableComponent? collidable))
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{
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return;
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}
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if (collidable.Anchored)
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{
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OnAnchor();
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}
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else
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{
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OnUnAnchor();
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}
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}
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private void OnAnchor()
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{
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Connect();
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UpdateVisualState();
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}
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private void OnUnAnchor()
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{
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Disconnect();
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UpdateVisualState();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _clangSound, "clangSound", "/Audio/Effects/clang.ogg");
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}
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerManagerComponent.Ensure<Container>(Name, Owner);
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Owner.EnsureComponent<AnchorableComponent>();
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var collidable = Owner.EnsureComponent<CollidableComponent>();
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collidable.AnchoredChanged += AnchoredChanged;
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}
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protected override void Startup()
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{
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base.Startup();
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if (!Owner.EnsureComponent<CollidableComponent>().Anchored)
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{
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return;
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}
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Connect();
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UpdateVisualState();
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}
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public override void OnRemove()
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{
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base.OnRemove();
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var collidable = Owner.EnsureComponent<CollidableComponent>();
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collidable.AnchoredChanged -= AnchoredChanged;
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Disconnect();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage _:
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if (_gameTiming.CurTime < _lastClang + ClangDelay)
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{
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break;
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}
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_lastClang = _gameTiming.CurTime;
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_clangSound, Owner.Transform.Coordinates);
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break;
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}
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}
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void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
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{
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_broken = true; // TODO: Repair
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Disconnect();
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UpdateVisualState();
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}
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[Verb]
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private sealed class TubeDirectionsVerb : Verb<IDisposalTubeComponent>
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{
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protected override void GetData(IEntity user, IDisposalTubeComponent component, VerbData data)
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{
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data.Text = Loc.GetString("Tube Directions");
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Invisible;
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.playerSession, "tubeconnections"))
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{
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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protected override void Activate(IEntity user, IDisposalTubeComponent component)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.playerSession, "tubeconnections"))
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{
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component.PopupDirections(user);
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}
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}
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}
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}
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}
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}
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