Files
tbd-station-14/Content.Server/GameObjects/Components/Damage/RuinableComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

74 lines
2.4 KiB
C#

using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Damage
{
/// <summary>
/// When attached to an <see cref="IEntity"/>, allows it to take damage and
/// "ruins" or "destroys" it after enough damage is taken.
/// </summary>
[ComponentReference(typeof(IDamageableComponent))]
public abstract class RuinableComponent : DamageableComponent
{
private DamageState _currentDamageState;
/// <summary>
/// Sound played upon destruction.
/// </summary>
protected string DestroySound { get; private set; }
public override List<DamageState> SupportedDamageStates =>
new List<DamageState> {DamageState.Alive, DamageState.Dead};
public override DamageState CurrentDamageState => _currentDamageState;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction(
"deadThreshold",
100,
t => DeadThreshold = t ,
() => DeadThreshold ?? -1);
serializer.DataField(this, ruinable => ruinable.DestroySound, "destroySound", string.Empty);
}
protected override void EnterState(DamageState state)
{
base.EnterState(state);
if (state == DamageState.Dead)
{
PerformDestruction();
}
}
/// <summary>
/// Destroys the Owner <see cref="IEntity"/>, setting
/// <see cref="IDamageableComponent.CurrentDamageState"/> to
/// <see cref="DamageState.Dead"/>
/// </summary>
protected void PerformDestruction()
{
_currentDamageState = DamageState.Dead;
if (!Owner.Deleted && DestroySound != string.Empty)
{
var pos = Owner.Transform.Coordinates;
EntitySystem.Get<AudioSystem>().PlayAtCoords(DestroySound, pos);
}
DestructionBehavior();
}
protected abstract void DestructionBehavior();
}
}