118 lines
3.4 KiB
C#
118 lines
3.4 KiB
C#
using Content.Server.Chat.Managers;
|
|
using Content.Server.GameTicking;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Chat;
|
|
using Content.Shared.Dataset;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.Tips;
|
|
|
|
/// <summary>
|
|
/// Handles periodically displaying gameplay tips to all players ingame.
|
|
/// </summary>
|
|
public sealed class TipsSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IChatManager _chat = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly GameTicker _ticker = default!;
|
|
|
|
private bool _tipsEnabled;
|
|
private float _tipTimeOutOfRound;
|
|
private float _tipTimeInRound;
|
|
private string _tipsDataset = "";
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
private TimeSpan _nextTipTime = TimeSpan.Zero;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
|
|
_cfg.OnValueChanged(CCVars.TipFrequencyOutOfRound, SetOutOfRound, true);
|
|
_cfg.OnValueChanged(CCVars.TipFrequencyInRound, SetInRound, true);
|
|
_cfg.OnValueChanged(CCVars.TipsEnabled, SetEnabled, true);
|
|
_cfg.OnValueChanged(CCVars.TipsDataset, SetDataset, true);
|
|
|
|
RecalculateNextTipTime();
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
if (!_tipsEnabled)
|
|
return;
|
|
|
|
if (_nextTipTime != TimeSpan.Zero && _timing.CurTime > _nextTipTime)
|
|
{
|
|
AnnounceRandomTip();
|
|
RecalculateNextTipTime();
|
|
}
|
|
}
|
|
|
|
private void SetOutOfRound(float value)
|
|
{
|
|
_tipTimeOutOfRound = value;
|
|
}
|
|
|
|
private void SetInRound(float value)
|
|
{
|
|
_tipTimeInRound = value;
|
|
}
|
|
|
|
private void SetEnabled(bool value)
|
|
{
|
|
_tipsEnabled = value;
|
|
|
|
if (_nextTipTime != TimeSpan.Zero)
|
|
RecalculateNextTipTime();
|
|
}
|
|
|
|
private void SetDataset(string value)
|
|
{
|
|
_tipsDataset = value;
|
|
}
|
|
|
|
private void AnnounceRandomTip()
|
|
{
|
|
if (!_prototype.TryIndex<DatasetPrototype>(_tipsDataset, out var tips))
|
|
return;
|
|
|
|
var tip = _random.Pick(tips.Values);
|
|
var msg = Loc.GetString("tips-system-chat-message-wrap", ("tip", tip));
|
|
|
|
_chat.ChatMessageToManyFiltered(Filter.Broadcast(), ChatChannel.OOC, tip, msg,
|
|
EntityUid.Invalid, false, false, Color.MediumPurple);
|
|
}
|
|
|
|
private void RecalculateNextTipTime()
|
|
{
|
|
if (_ticker.RunLevel == GameRunLevel.InRound)
|
|
{
|
|
_nextTipTime = _timing.CurTime + TimeSpan.FromSeconds(_tipTimeInRound);
|
|
}
|
|
else
|
|
{
|
|
_nextTipTime = _timing.CurTime + TimeSpan.FromSeconds(_tipTimeOutOfRound);
|
|
}
|
|
}
|
|
|
|
private void OnGameRunLevelChanged(GameRunLevelChangedEvent ev)
|
|
{
|
|
// reset for lobby -> inround
|
|
// reset for inround -> post but not post -> lobby
|
|
if (ev.New == GameRunLevel.InRound || ev.Old == GameRunLevel.InRound)
|
|
{
|
|
RecalculateNextTipTime();
|
|
}
|
|
}
|
|
}
|