* Add port link sink in timer * Update SignalTimerSystem.cs Moving the trigger so that everything works correctly and does not conflict. Correction of remarks. * Update SignalTimerSystem.cs * a * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceLinking.Components;
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[RegisterComponent]
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public sealed partial class SignalTimerComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public double Delay = 5;
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/// <summary>
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/// This shows the Label: text box in the UI.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool CanEditLabel = true;
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/// <summary>
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/// The label, used for TextScreen visuals currently.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string Label = string.Empty;
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/// <summary>
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/// The port that gets signaled when the timer triggers.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SourcePortPrototype> TriggerPort = "Timer";
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/// <summary>
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/// The port that gets signaled when the timer starts.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SourcePortPrototype> StartPort = "Start";
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<SinkPortPrototype> Trigger = "Trigger";
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/// <summary>
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/// If not null, this timer will play this sound when done.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier? DoneSound;
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}
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