Files
tbd-station-14/Content.Client/GameObjects/Components/Instruments/InstrumentComponent.cs
2020-05-20 17:13:49 +02:00

278 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using NFluidsynth;
using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Client.GameObjects.Components.Instruments
{
[RegisterComponent]
public class InstrumentComponent : SharedInstrumentComponent
{
public const float TimeBetweenNetMessages = 0.5f;
/// <summary>
/// Called when a midi song stops playing.
/// </summary>
public event Action OnMidiPlaybackEnded;
#pragma warning disable 649
[Dependency] private IMidiManager _midiManager;
[Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649
[CanBeNull]
private IMidiRenderer _renderer;
private byte _instrumentProgram = 1;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
[ViewVariables]
private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
[ViewVariables]
private float _timer = 0f;
private TimeSpan? _lastEvent = null;
/// <summary>
/// Whether a midi song will loop or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool LoopMidi
{
get => _renderer?.LoopMidi ?? false;
set
{
if (_renderer != null)
{
_renderer.LoopMidi = value;
}
}
}
/// <summary>
/// Changes the instrument the midi renderer will play.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public byte InstrumentProgram
{
get => _instrumentProgram;
set
{
_instrumentProgram = value;
if (_renderer != null)
{
_renderer.MidiProgram = _instrumentProgram;
}
}
}
/// <summary>
/// Whether there's a midi song being played or not.
/// </summary>
[ViewVariables]
public bool IsMidiOpen => _renderer?.Status == MidiRendererStatus.File;
/// <summary>
/// Whether the midi renderer is listening for midi input or not.
/// </summary>
[ViewVariables]
public bool IsInputOpen => _renderer?.Status == MidiRendererStatus.Input;
/// <summary>
/// Whether the midi renderer is alive or not.
/// </summary>
[ViewVariables]
public bool IsRendererAlive => _renderer != null;
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
}
protected void SetupRenderer()
{
if (IsRendererAlive)
return;
_renderer = _midiManager.GetNewRenderer();
if (_renderer != null)
{
_renderer.MidiProgram = _instrumentProgram;
_renderer.TrackingEntity = Owner;
_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); };
}
}
protected void EndRenderer()
{
Timer.Spawn(1000, () => { _renderer?.Dispose(); });
_renderer = null;
}
protected override void Shutdown()
{
base.Shutdown();
EndRenderer();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _instrumentProgram, "program", (byte)1);
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message)
{
case InstrumentMidiEventMessage midiEventMessage:
// If we're the ones sending the MidiEvents, we ignore this message.
if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
{
var ev = midiEventMessage.MidiEvent[i];
var delta = i != 0 ? ev.Timestamp.Subtract(midiEventMessage.MidiEvent[i-1].Timestamp) : _lastEvent.HasValue ? ev.Timestamp.Subtract(_lastEvent.Value) : TimeSpan.Zero;
ev.Timestamp = _gameTiming.CurTime + delta + TimeSpan.FromSeconds(TimeBetweenNetMessages*1.25);
_midiQueue.Enqueue(ev);
_lastEvent = ev.Timestamp;
//var j = i;
//Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f)*1000,
// () => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
}
break;
case InstrumentStopMidiMessage _:
_renderer?.StopAllNotes();
if (IsInputOpen) CloseInput();
if (IsMidiOpen) CloseMidi();
break;
case InstrumentStartMidiMessage _:
SetupRenderer();
Logger.Info("INITIALIZED MIDI RENDERER. I HOPE.");
break;
}
}
/// <inheritdoc cref="MidiRenderer.OpenInput"/>
public bool OpenInput()
{
SetupRenderer();
SendNetworkMessage(new InstrumentStartMidiMessage());
if (_renderer != null && _renderer.OpenInput())
{
_renderer.OnMidiEvent += RendererOnMidiEvent;
return true;
}
return false;
}
/// <inheritdoc cref="MidiRenderer.CloseInput"/>
public bool CloseInput()
{
if (_renderer == null || !_renderer.CloseInput())
{
return false;
}
EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true;
}
/// <inheritdoc cref="MidiRenderer.OpenMidi(string)"/>
public bool OpenMidi(string filename)
{
SetupRenderer();
SendNetworkMessage(new InstrumentStartMidiMessage());
if (_renderer == null || !_renderer.OpenMidi(filename))
{
return false;
}
_renderer.OnMidiEvent += RendererOnMidiEvent;
return true;
}
/// <inheritdoc cref="MidiRenderer.CloseMidi"/>
public bool CloseMidi()
{
if (_renderer == null || !_renderer.CloseMidi())
{
return false;
}
EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true;
}
/// <summary>
/// Called whenever the renderer receives a midi event.
/// </summary>
/// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent)
{
midiEvent.Timestamp = _gameTiming.CurTime;
_midiQueue.Enqueue(midiEvent);
}
public override void Update(float delta)
{
_timer -= delta;
if (_timer > 0f) return;
if (!IsMidiOpen && !IsInputOpen)
{
UpdatePlaying(delta);
return;
}
SendAllMidiMessages();
_timer = TimeBetweenNetMessages;
}
private void UpdatePlaying(float delta)
{
if(_renderer == null || _midiQueue.Count == 0) return;
var midiEvent = _midiQueue.Dequeue();
_renderer.SendMidiEvent(midiEvent);
_timer = _midiQueue.Count != 0 ? (float) (midiEvent.Timestamp.Subtract(_gameTiming.CurTime).TotalSeconds) : 0; // ???? TODO: fix this
}
private void SendAllMidiMessages()
{
var count = _midiQueue.Count;
if (count == 0) return;
var events = _midiQueue.ToArray();
_midiQueue.Clear();
SendNetworkMessage(new InstrumentMidiEventMessage(events));
}
}
}