* AI pickup changes Eating and drinking isn't spammed anymore. AI can do InRangeUnobstructed checks for item pickups. AI can open drink cans. AI littering to be coded. * #nullable enable * github's nullable fails are actively shortening my lifespan * Use a const instead So it's easier to find given the performance implications. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
23 lines
717 B
C#
23 lines
717 B
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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namespace Content.Server.AI.Utility.Considerations.Combat
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{
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public sealed class TargetHealthCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || target.Deleted || !target.TryGetComponent(out IDamageableComponent damageableComponent))
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{
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return 0.0f;
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}
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return damageableComponent.TotalDamage / 300.0f;
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}
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}
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}
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