* AI pickup changes Eating and drinking isn't spammed anymore. AI can do InRangeUnobstructed checks for item pickups. AI can open drink cans. AI littering to be coded. * #nullable enable * github's nullable fails are actively shortening my lifespan * Use a const instead So it's easier to find given the performance implications. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
20 lines
676 B
C#
20 lines
676 B
C#
using System.Collections.Generic;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Operators.Sequences
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{
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public class GoPickupEntitySequence : SequenceOperator
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{
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public GoPickupEntitySequence(IEntity owner, IEntity target)
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{
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Sequence = new Queue<AiOperator>(new AiOperator[]
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{
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new MoveToEntityOperator(owner, target, requiresInRangeUnobstructed: true),
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new OpenStorageOperator(owner, target),
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new PickupEntityOperator(owner, target),
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});
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}
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}
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} |