Files
tbd-station-14/Content.Server/AI/Operators/Inventory/OpenStorageOperator.cs
metalgearsloth 72e50cce94 AI pickup changes (#1811)
* AI pickup changes

Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.

AI littering to be coded.

* #nullable enable

* github's nullable fails are actively shortening my lifespan

* Use a const instead

So it's easier to find given the performance implications.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-22 12:03:24 +02:00

57 lines
1.8 KiB
C#

#nullable enable
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Utility;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
/// <summary>
/// If the target is in EntityStorage will open its parent container
/// </summary>
public sealed class OpenStorageOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
public OpenStorageOperator(IEntity owner, IEntity target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
if (!ContainerHelpers.TryGetContainer(_target, out var container))
{
return Outcome.Success;
}
if (!InteractionChecks.InRangeUnobstructed(_owner, container.Owner.Transform.MapPosition, ignoredEnt: container.Owner))
{
return Outcome.Failed;
}
if (!container.Owner.TryGetComponent(out EntityStorageComponent storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;
}
if (!storageComponent.Open)
{
var activateArgs = new ActivateEventArgs {User = _owner, Target = _target};
storageComponent.Activate(activateArgs);
}
var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
blackboard?.GetState<LastOpenedStorageState>().SetValue(container.Owner);
return Outcome.Success;
}
}
}