Files
tbd-station-14/Content.Shared/Hands/SharedHandVirtualItemSystem.cs
2023-03-29 22:04:21 +11:00

92 lines
3.1 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Robust.Shared.Network;
namespace Content.Shared.Hands;
public abstract class SharedHandVirtualItemSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandVirtualItemComponent, BeingEquippedAttemptEvent>(OnBeingEquippedAttempt);
SubscribeLocalEvent<HandVirtualItemComponent, BeforeRangedInteractEvent>(HandleBeforeInteract);
}
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
{
return TrySpawnVirtualItemInHand(blockingEnt, user, out _);
}
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
{
if (!_hands.TryGetEmptyHand(user, out var hand))
{
virtualItem = null;
return false;
}
var pos = Transform(user).Coordinates;
virtualItem = Spawn("HandVirtualItem", pos);
var virtualItemComp = EntityManager.GetComponent<HandVirtualItemComponent>(virtualItem.Value);
virtualItemComp.BlockingEntity = blockingEnt;
_hands.DoPickup(user, hand, virtualItem.Value);
return true;
}
/// <summary>
/// Deletes all virtual items in a user's hands with
/// the specified blocked entity.
/// </summary>
public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
{
// Client can't currently predict deleting network entities atm and this might happen due to the
// hands leaving PVS for example, in which case we wish to ignore it.
if (_net.IsClient)
return;
foreach (var hand in _hands.EnumerateHands(user))
{
if (TryComp(hand.HeldEntity, out HandVirtualItemComponent? virt) && virt.BlockingEntity == matching)
{
Delete(virt, user);
}
}
}
private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args)
{
args.Cancel();
}
private static void HandleBeforeInteract(
EntityUid uid,
HandVirtualItemComponent component,
BeforeRangedInteractEvent args)
{
// No interactions with a virtual item, please.
args.Handled = true;
}
/// <summary>
/// Queues a deletion for a virtual item and notifies the blocking entity and user.
/// </summary>
public void Delete(HandVirtualItemComponent comp, EntityUid user)
{
var userEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
RaiseLocalEvent(user, userEv);
var targEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
RaiseLocalEvent(comp.BlockingEntity, targEv);
QueueDel(comp.Owner);
}
}