48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using Content.Shared.Stacks;
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using Content.Shared.Tag;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Construction.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MachineBoardComponent : Component
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{
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/// <summary>
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/// The stacks needed to construct this machine
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/// </summary>
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[DataField]
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public Dictionary<ProtoId<StackPrototype>, int> StackRequirements = new();
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/// <summary>
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/// Entities needed to construct this machine, discriminated by tag.
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/// </summary>
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[DataField]
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public Dictionary<ProtoId<TagPrototype>, GenericPartInfo> TagRequirements = new();
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/// <summary>
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/// Entities needed to construct this machine, discriminated by component.
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/// </summary>
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[DataField]
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public Dictionary<string, GenericPartInfo> ComponentRequirements = new();
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/// <summary>
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/// The machine that's constructed when this machine board is completed.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId Prototype;
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}
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[DataDefinition, Serializable]
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public partial struct GenericPartInfo
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{
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[DataField(required: true)]
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public int Amount;
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[DataField(required: true)]
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public EntProtoId DefaultPrototype;
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[DataField]
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public LocId? ExamineName;
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}
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