* Fixed an issue with the welder messages, not done yet
* Fixes issue #1833
The welder item no longer plays do_after when it cannot be used
* Revert "Add do_after to TryInsert (#1938)"
This reverts commit c09c9176ef.
* Revert "Revert "Add do_after to TryInsert (#1938)""
This reverts commit 078323bc2e10109b63c438f38a7b56103d163994.
* Revert "Fixes issue #1833"
This reverts commit 921712810fce73611e186fe07d7620b8cc309fdb.
* Revert "Fixed an issue with the welder messages, not done yet"
This reverts commit 5e946014451c6f5855cbe4fa553a04c55b907793.
* Added a start to a damage sound system
* Fixes issue #2056 by removing some misplaced code
* Undo changes that carried over through not using git properly
* Forgot to save my file before committing...
272 lines
9.1 KiB
C#
272 lines
9.1 KiB
C#
using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.MachineLinking;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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/// <summary>
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/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
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/// </summary>
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[RegisterComponent]
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public class PoweredLightComponent : Component, IInteractHand, IInteractUsing, IMapInit, ISignalReceiver
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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public override string Name => "PoweredLight";
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private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
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private TimeSpan _lastThunk;
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[ViewVariables] private bool _on;
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private LightBulbType BulbType = LightBulbType.Tube;
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[ViewVariables] private ContainerSlot _lightBulbContainer;
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[ViewVariables]
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private LightBulbComponent LightBulb
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{
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get
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{
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if (_lightBulbContainer.ContainedEntity == null) return null;
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_lightBulbContainer.ContainedEntity.TryGetComponent(out LightBulbComponent bulb);
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return bulb;
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case BeginDeconstructCompMsg msg:
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if (!msg.BlockDeconstruct && !(_lightBulbContainer.ContainedEntity is null))
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{
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Owner.PopupMessage(msg.User, Loc.GetString("Remove the bulb."));
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msg.BlockDeconstruct = true;
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}
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break;
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}
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return InsertBulb(eventArgs.Using);
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}
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public void TriggerSignal(SignalState state)
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{
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switch (state)
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{
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case SignalState.On:
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_on = true;
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break;
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case SignalState.Off:
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_on = false;
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break;
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case SignalState.Toggle:
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_on = !_on;
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break;
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}
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UpdateLight();
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}
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public bool InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IDamageableComponent damageableComponent))
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{
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Eject();
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return false;
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}
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if(eventArgs.User.TryGetComponent(out HeatResistanceComponent heatResistanceComponent))
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{
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if(CanBurn(heatResistanceComponent.GetHeatResistance()))
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{
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Burn();
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return true;
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}
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}
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Eject();
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return true;
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bool CanBurn(int heatResistance)
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{
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return _lightState && heatResistance < LightBulb.BurningTemperature;
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}
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void Burn()
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You burn your hand!"));
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damageableComponent.ChangeDamage(DamageType.Heat, 20, false, Owner);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
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}
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void Eject()
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{
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EjectBulb(eventArgs.User);
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UpdateLight();
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}
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}
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/// <summary>
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/// Inserts the bulb if possible.
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/// </summary>
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/// <returns>True if it could insert it, false if it couldn't.</returns>
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private bool InsertBulb(IEntity bulb)
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{
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if (LightBulb != null) return false;
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if (!bulb.TryGetComponent(out LightBulbComponent lightBulb)) return false;
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if (lightBulb.Type != BulbType) return false;
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var inserted = _lightBulbContainer.Insert(bulb);
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lightBulb.OnLightBulbStateChange += UpdateLight;
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lightBulb.OnLightColorChange += UpdateLight;
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UpdateLight();
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return inserted;
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}
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/// <summary>
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/// Ejects the bulb to a mob's hand if possible.
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/// </summary>
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private void EjectBulb(IEntity user)
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{
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if (LightBulb == null) return;
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var bulb = LightBulb;
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bulb.OnLightBulbStateChange -= UpdateLight;
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bulb.OnLightColorChange -= UpdateLight;
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if (!_lightBulbContainer.Remove(bulb.Owner)) return;
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if (!user.TryGetComponent(out HandsComponent hands)
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|| !hands.PutInHand(bulb.Owner.GetComponent<ItemComponent>()))
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bulb.Owner.Transform.Coordinates = user.Transform.Coordinates;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref BulbType, "bulb", LightBulbType.Tube);
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serializer.DataField(ref _on, "on", true);
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}
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/// <summary>
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/// For attaching UpdateLight() to events.
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/// </summary>
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public void UpdateLight(object sender, EventArgs e)
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{
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UpdateLight();
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}
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private bool _lightState => Owner.GetComponent<PointLightComponent>().Enabled;
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/// <summary>
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/// Updates the light's power drain, sprite and actual light state.
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/// </summary>
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public void UpdateLight()
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{
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var powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
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var sprite = Owner.GetComponent<SpriteComponent>();
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var light = Owner.GetComponent<PointLightComponent>();
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if (LightBulb == null) // No light bulb.
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{
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powerReceiver.Load = 0;
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sprite.LayerSetState(0, "empty");
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light.Enabled = false;
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return;
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}
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switch (LightBulb.State)
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{
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case LightBulbState.Normal:
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if (powerReceiver.Powered && _on)
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{
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powerReceiver.Load = LightBulb.PowerUse;
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sprite.LayerSetState(0, "on");
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light.Enabled = true;
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light.Color = LightBulb.Color;
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var time = _gameTiming.CurTime;
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if (time > _lastThunk + _thunkDelay)
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{
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_lastThunk = time;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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}
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}
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else
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{
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sprite.LayerSetState(0, "off");
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light.Enabled = false;
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}
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break;
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case LightBulbState.Broken:
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sprite.LayerSetState(0, "broken");
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light.Enabled = false;
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break;
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case LightBulbState.Burned:
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sprite.LayerSetState(0, "burned");
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light.Enabled = false;
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break;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<PowerReceiverComponent>().OnPowerStateChanged += UpdateLight;
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_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner);
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
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{
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receiver.OnPowerStateChanged -= UpdateLight;
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}
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base.OnRemove();
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}
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void IMapInit.MapInit()
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{
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var prototype = BulbType switch
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{
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LightBulbType.Bulb => "LightBulb",
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LightBulbType.Tube => "LightTube",
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_ => throw new ArgumentOutOfRangeException()
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};
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var entity = Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates);
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_lightBulbContainer.Insert(entity);
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}
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}
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}
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