Files
tbd-station-14/Content.Shared/Atmos/Monitor/AtmosAlarmThreshold.cs
Tayrtahn 721d224fd7 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-05-28 12:45:38 -04:00

401 lines
14 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor;
[Prototype("alarmThreshold")]
public sealed partial class AtmosAlarmThresholdPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
[DataField("ignore")]
public bool Ignore;
[DataField("upperBound")]
public AlarmThresholdSetting UpperBound = AlarmThresholdSetting.Disabled;
[DataField("lowerBound")]
public AlarmThresholdSetting LowerBound = AlarmThresholdSetting.Disabled;
[DataField("upperWarnAround")]
public AlarmThresholdSetting UpperWarningPercentage = AlarmThresholdSetting.Disabled;
[DataField("lowerWarnAround")]
public AlarmThresholdSetting LowerWarningPercentage = AlarmThresholdSetting.Disabled;
}
[Serializable, NetSerializable, DataDefinition]
public sealed partial class AtmosAlarmThreshold
{
[DataField("ignore")]
public bool Ignore;
[DataField("upperBound")]
private AlarmThresholdSetting _upperBound = AlarmThresholdSetting.Disabled;
[DataField("lowerBound")]
private AlarmThresholdSetting _lowerBound = AlarmThresholdSetting.Disabled;
[DataField("upperWarnAround")]
public AlarmThresholdSetting UpperWarningPercentage = AlarmThresholdSetting.Disabled;
[DataField("lowerWarnAround")]
public AlarmThresholdSetting LowerWarningPercentage = AlarmThresholdSetting.Disabled;
public AlarmThresholdSetting UpperBound
{
get => _upperBound;
set
{
// Because the warnings are stored as percentages of the bounds,
// Make a copy of the calculated bounds, so that the real warning amount
// doesn't change value when user changes the bounds
var oldWarning = UpperWarningBound;
_upperBound = value;
UpperWarningBound = oldWarning;
}
}
public AlarmThresholdSetting LowerBound
{
get => _lowerBound;
set
{
// Because the warnings are stored as percentages of the bounds,
// Make a copy of the calculated bounds, so that the real warning amount
// doesn't change value when user changes the bounds
var oldWarning = LowerWarningBound;
_lowerBound = value;
LowerWarningBound = oldWarning;
}
}
[ViewVariables]
public AlarmThresholdSetting UpperWarningBound
{
get => CalculateWarningBound(AtmosMonitorThresholdBound.Upper);
set => UpperWarningPercentage = CalculateWarningPercentage(AtmosMonitorThresholdBound.Upper, value);
}
[ViewVariables]
public AlarmThresholdSetting LowerWarningBound
{
get => CalculateWarningBound(AtmosMonitorThresholdBound.Lower);
set => LowerWarningPercentage = CalculateWarningPercentage(AtmosMonitorThresholdBound.Lower, value);
}
public AtmosAlarmThreshold()
{
}
public AtmosAlarmThreshold(AtmosAlarmThreshold other)
{
Ignore = other.Ignore;
UpperBound = other.UpperBound;
LowerBound = other.LowerBound;
UpperWarningPercentage = other.UpperWarningPercentage;
LowerWarningPercentage = other.LowerWarningPercentage;
}
public AtmosAlarmThreshold(AtmosAlarmThresholdPrototype proto)
{
Ignore = proto.Ignore;
UpperBound = proto.UpperBound;
LowerBound = proto.LowerBound;
UpperWarningPercentage = proto.UpperWarningPercentage;
LowerWarningPercentage = proto.LowerWarningPercentage;
}
// utility function to check a threshold against some calculated value
public bool CheckThreshold(float value, out AtmosAlarmType state)
{
return CheckThreshold(value, out state, out AtmosMonitorThresholdBound _);
}
// utility function to check a threshold against some calculated value. If the output state
// is normal, whichFailed should not be used..
public bool CheckThreshold(float value, out AtmosAlarmType state, out AtmosMonitorThresholdBound whichFailed)
{
state = AtmosAlarmType.Normal;
whichFailed = AtmosMonitorThresholdBound.Upper;
if (Ignore)
{
return false;
}
if (value >= UpperBound)
{
state = AtmosAlarmType.Danger;
whichFailed = AtmosMonitorThresholdBound.Upper;
return true;
}
if(value <= LowerBound)
{
state = AtmosAlarmType.Danger;
whichFailed = AtmosMonitorThresholdBound.Lower;
return true;
}
if (value >= UpperWarningBound)
{
state = AtmosAlarmType.Warning;
whichFailed = AtmosMonitorThresholdBound.Upper;
return true;
}
if (value <= LowerWarningBound)
{
state = AtmosAlarmType.Warning;
whichFailed = AtmosMonitorThresholdBound.Lower;
return true;
}
return false;
}
/// Warnings are stored in prototypes as a percentage, for ease of content
/// maintainers. This recalculates a new "real" value of the warning
/// threshold, for use in the actual atmosphereic checks.
public AlarmThresholdSetting CalculateWarningBound(AtmosMonitorThresholdBound bound)
{
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
return new AlarmThresholdSetting {
Enabled = UpperWarningPercentage.Enabled,
Value = UpperBound.Value * UpperWarningPercentage.Value};
case AtmosMonitorThresholdBound.Lower:
return new AlarmThresholdSetting {
Enabled = LowerWarningPercentage.Enabled,
Value = LowerBound.Value * LowerWarningPercentage.Value};
default:
// Unreachable.
return new AlarmThresholdSetting();
}
}
public AlarmThresholdSetting CalculateWarningPercentage(AtmosMonitorThresholdBound bound, AlarmThresholdSetting warningBound)
{
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
return new AlarmThresholdSetting {
Enabled = UpperWarningPercentage.Enabled,
Value = UpperBound.Value == 0 ? 0 : warningBound.Value / UpperBound.Value};
case AtmosMonitorThresholdBound.Lower:
return new AlarmThresholdSetting {
Enabled = LowerWarningPercentage.Enabled,
Value = LowerBound.Value == 0 ? 0 : warningBound.Value / LowerBound.Value };
default:
// Unreachable.
return new AlarmThresholdSetting();
}
}
// Enable or disable a single threshold setting
public void SetEnabled(AtmosMonitorLimitType whichLimit, bool isEnabled)
{
switch(whichLimit)
{
case AtmosMonitorLimitType.LowerDanger:
LowerBound = LowerBound.WithEnabled(isEnabled);
break;
case AtmosMonitorLimitType.LowerWarning:
LowerWarningPercentage = LowerWarningPercentage.WithEnabled(isEnabled);
break;
case AtmosMonitorLimitType.UpperWarning:
UpperWarningPercentage = UpperWarningPercentage.WithEnabled(isEnabled);
break;
case AtmosMonitorLimitType.UpperDanger:
UpperBound = UpperBound.WithEnabled(isEnabled);
break;
}
}
// Set the limit for a threshold. Will clamp other limits appropriately to
// enforce that LowerBound <= LowerWarningBound <= UpperWarningBound <= UpperBound
public void SetLimit(AtmosMonitorLimitType whichLimit, float limit)
{
if (limit <= 0)
{
// Unit tests expect that setting value of 0 or less should not change the limit.
// Feels a bit strange, but does avoid a bug where the warning data (stored as a
// percentage of danger bounds) is lost when setting the danger threshold to zero
return;
}
switch (whichLimit)
{
case AtmosMonitorLimitType.LowerDanger:
LowerBound = LowerBound.WithThreshold(limit);
LowerWarningBound = LowerWarningBound.WithThreshold(Math.Max(limit, LowerWarningBound.Value));
UpperWarningBound = UpperWarningBound.WithThreshold(Math.Max(limit, UpperWarningBound.Value));
UpperBound = UpperBound.WithThreshold(Math.Max(limit, UpperBound.Value));
break;
case AtmosMonitorLimitType.LowerWarning:
LowerBound = LowerBound.WithThreshold(Math.Min(LowerBound.Value, limit));
LowerWarningBound = LowerWarningBound.WithThreshold(limit);
UpperWarningBound = UpperWarningBound.WithThreshold(Math.Max(limit, UpperWarningBound.Value));
UpperBound = UpperBound.WithThreshold(Math.Max(limit, UpperBound.Value));
break;
case AtmosMonitorLimitType.UpperWarning:
LowerBound = LowerBound.WithThreshold(Math.Min(LowerBound.Value, limit));
LowerWarningBound = LowerWarningBound.WithThreshold(Math.Min(LowerWarningBound.Value, limit));
UpperWarningBound = UpperWarningBound.WithThreshold(limit);
UpperBound = UpperBound.WithThreshold(Math.Max(limit, UpperBound.Value));
break;
case AtmosMonitorLimitType.UpperDanger:
LowerBound = LowerBound.WithThreshold(Math.Min(LowerBound.Value, limit));
LowerWarningBound = LowerWarningBound.WithThreshold(Math.Min(LowerWarningBound.Value, limit));
UpperWarningBound = UpperWarningBound.WithThreshold(Math.Min(UpperWarningBound.Value, limit));
UpperBound = UpperBound.WithThreshold(limit);
break;
}
}
/// <summary>
/// Iterates through the changes that these threshold settings would make from a
/// previous instance. Basically, diffs the two settings.
/// </summary>
public IEnumerable<AtmosAlarmThresholdChange> GetChanges(AtmosAlarmThreshold previous)
{
if (LowerBound != previous.LowerBound)
yield return new AtmosAlarmThresholdChange(AtmosMonitorLimitType.LowerDanger, previous.LowerBound, LowerBound);
if (LowerWarningBound != previous.LowerWarningBound)
yield return new AtmosAlarmThresholdChange(AtmosMonitorLimitType.LowerWarning, previous.LowerWarningBound, LowerWarningBound);
if (UpperBound != previous.UpperBound)
yield return new AtmosAlarmThresholdChange(AtmosMonitorLimitType.UpperDanger, previous.UpperBound, UpperBound);
if (UpperWarningBound != previous.UpperWarningBound)
yield return new AtmosAlarmThresholdChange(AtmosMonitorLimitType.UpperWarning, previous.UpperWarningBound, UpperWarningBound);
}
}
/// <summary>
/// A change of a single value between two AtmosAlarmThreshold, for a given AtmosMonitorLimitType
/// </summary>
public readonly struct AtmosAlarmThresholdChange
{
/// <summary>
/// The type of change between the two threshold sets
/// </summary>
public readonly AtmosMonitorLimitType Type;
/// <summary>
/// The value in the old threshold set
/// </summary>
public readonly AlarmThresholdSetting? Previous;
/// <summary>
/// The value in the new threshold set
/// </summary>
public readonly AlarmThresholdSetting Current;
public AtmosAlarmThresholdChange(AtmosMonitorLimitType type, AlarmThresholdSetting? previous, AlarmThresholdSetting current)
{
Type = type;
Previous = previous;
Current = current;
}
}
[DataDefinition, Serializable]
public readonly partial struct AlarmThresholdSetting: IEquatable<AlarmThresholdSetting>
{
[DataField("enabled")]
public bool Enabled { get; init; } = true;
[DataField("threshold")]
public float Value { get; init; } = 1;
public static AlarmThresholdSetting Disabled = new() {Enabled = false, Value = 0};
public AlarmThresholdSetting()
{
}
public static bool operator <=(float a, AlarmThresholdSetting b)
{
return b.Enabled && a <= b.Value;
}
public static bool operator >=(float a, AlarmThresholdSetting b)
{
return b.Enabled && a >= b.Value;
}
public AlarmThresholdSetting WithThreshold(float threshold)
{
return this with {Value = threshold};
}
public AlarmThresholdSetting WithEnabled(bool enabled)
{
return this with {Enabled = enabled};
}
public bool Equals(AlarmThresholdSetting other)
{
if (Enabled != other.Enabled)
return false;
if (Value != other.Value)
return false;
return true;
}
public override bool Equals(object? obj)
{
return obj is AlarmThresholdSetting ats && Equals(ats);
}
public static bool operator ==(AlarmThresholdSetting lhs, AlarmThresholdSetting rhs)
{
return lhs.Equals(rhs);
}
public static bool operator !=(AlarmThresholdSetting lhs, AlarmThresholdSetting rhs)
{
return !lhs.Equals(rhs);
}
public override int GetHashCode()
{
return HashCode.Combine(Enabled, Value);
}
}
public enum AtmosMonitorThresholdBound
{
Upper,
Lower
}
public enum AtmosMonitorLimitType //<todo.eoin Very similar to the above...
{
LowerDanger,
LowerWarning,
UpperWarning,
UpperDanger,
}
// not really used in the prototype but in code,
// to differentiate between the different
// fields you can find this prototype in
public enum AtmosMonitorThresholdType
{
Temperature,
Pressure,
Gas
}
[Serializable, NetSerializable]
public enum AtmosMonitorVisuals : byte
{
AlarmType,
}