Files
tbd-station-14/Content.Shared/CCVar/CCVars.Interface.cs
Errant 72141abf8a Admin playerlist antag presentation rework (#35538)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-03-25 17:03:59 +01:00

82 lines
3.4 KiB
C#

using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// The sound played when clicking a UI button
/// </summary>
public static readonly CVarDef<string> UIClickSound =
CVarDef.Create("interface.click_sound", "/Audio/UserInterface/click.ogg", CVar.REPLICATED);
/// <summary>
/// The sound played when the mouse hovers over a clickable UI element
/// </summary>
public static readonly CVarDef<string> UIHoverSound =
CVarDef.Create("interface.hover_sound", "/Audio/UserInterface/hover.ogg", CVar.REPLICATED);
/// <summary>
/// The layout style of the UI
/// </summary>
public static readonly CVarDef<string> UILayout =
CVarDef.Create("ui.layout", "Default", CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// The dimensions for the chat window in Default UI mode
/// </summary>
public static readonly CVarDef<string> DefaultScreenChatSize =
CVarDef.Create("ui.default_chat_size", "", CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// The width of the chat panel in Separated UI mode
/// </summary>
public static readonly CVarDef<string> SeparatedScreenChatSize =
CVarDef.Create("ui.separated_chat_size", "0.6,0", CVar.CLIENTONLY | CVar.ARCHIVE);
public static readonly CVarDef<bool> OutlineEnabled =
CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
/// <summary>
/// If true, the admin overlay will be displayed in the old style (showing only "ANTAG")
/// </summary>
public static readonly CVarDef<bool> AdminOverlayClassic =
CVarDef.Create("ui.admin_overlay_classic", false, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// If true, the admin overlay will display the total time of the players
/// </summary>
public static readonly CVarDef<bool> AdminOverlayPlaytime =
CVarDef.Create("ui.admin_overlay_playtime", true, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// If true, the admin overlay will display the players starting position.
/// </summary>
public static readonly CVarDef<bool> AdminOverlayStartingJob =
CVarDef.Create("ui.admin_overlay_starting_job", true, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// If true, the admin window player tab will show different antag symbols for each role type
/// </summary>
public static readonly CVarDef<bool> AdminPlayerlistSeparateSymbols =
CVarDef.Create("ui.admin_playerlist_separate_symbols", false, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// If true, characters with antag role types will have their names colored by their role type
/// </summary>
public static readonly CVarDef<bool> AdminPlayerlistHighlightedCharacterColor =
CVarDef.Create("ui.admin_playerlist_highlighted_character_color", true, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// If true, the Role Types column will be colored
/// </summary>
public static readonly CVarDef<bool> AdminPlayerlistRoleTypeColor =
CVarDef.Create("ui.admin_playerlist_role_type_color", true, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// If true, the admin overlay will show antag symbols
/// </summary>
public static readonly CVarDef<bool> AdminOverlaySymbols =
CVarDef.Create("ui.admin_overlay_symbols", true, CVar.CLIENTONLY | CVar.ARCHIVE);
}