Files
tbd-station-14/Content.Shared/Item/SharedItemSystem.cs
2023-04-19 23:39:17 +10:00

146 lines
5.0 KiB
C#

using Content.Shared.CombatMode;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Item;
public abstract class SharedItemSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
[Dependency] protected readonly SharedContainerSystem Container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
SubscribeLocalEvent<SharedSpriteComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<SharedSpriteComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
SubscribeLocalEvent<ItemComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<ItemComponent, ComponentHandleState>(OnHandleState);
}
#region Public API
public void SetSize(EntityUid uid, int size, ItemComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Size = size;
Dirty(component);
}
public void SetHeldPrefix(EntityUid uid, string? heldPrefix, ItemComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (component.HeldPrefix == heldPrefix)
return;
component.HeldPrefix = heldPrefix;
Dirty(component);
VisualsChanged(uid);
}
/// <summary>
/// Copy all item specific visuals from another item.
/// </summary>
public void CopyVisuals(EntityUid uid, ItemComponent otherItem, ItemComponent? item = null)
{
if (!Resolve(uid, ref item))
return;
item.RsiPath = otherItem.RsiPath;
item.InhandVisuals = otherItem.InhandVisuals;
item.HeldPrefix = otherItem.HeldPrefix;
Dirty(item);
VisualsChanged(uid);
}
#endregion
private void OnHandInteract(EntityUid uid, ItemComponent component, InteractHandEvent args)
{
if (args.Handled || _combatMode.IsInCombatMode(args.User))
return;
args.Handled = _handsSystem.TryPickup(args.User, uid, animateUser: false);
}
private void OnHandleState(EntityUid uid, ItemComponent component, ref ComponentHandleState args)
{
if (args.Current is not ItemComponentState state)
return;
component.Size = state.Size;
SetHeldPrefix(uid, state.HeldPrefix, component);
}
private void OnGetState(EntityUid uid, ItemComponent component, ref ComponentGetState args)
{
args.State = new ItemComponentState(component.Size, component.HeldPrefix);
}
// Although netsync is being set to false for items client can still update these
// Realistically:
// Container should already hide these
// Client is the only thing that matters.
private void OnUnequipped(EntityUid uid, SharedSpriteComponent component, GotUnequippedEvent args)
{
component.Visible = true;
}
private void OnEquipped(EntityUid uid, SharedSpriteComponent component, GotEquippedEvent args)
{
component.Visible = false;
}
private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (args.Hands == null ||
args.Using != null ||
!args.CanAccess ||
!args.CanInteract ||
!_handsSystem.CanPickupAnyHand(args.User, args.Target, handsComp: args.Hands, item: component))
return;
InteractionVerb verb = new();
verb.Act = () => _handsSystem.TryPickupAnyHand(args.User, args.Target, checkActionBlocker: false,
handsComp: args.Hands, item: component);
verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/pickup.svg.192dpi.png"));
// if the item already in a container (that is not the same as the user's), then change the text.
// this occurs when the item is in their inventory or in an open backpack
Container.TryGetContainingContainer(args.User, out var userContainer);
if (Container.TryGetContainingContainer(args.Target, out var container) && container != userContainer)
verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory");
else
verb.Text = Loc.GetString("pick-up-verb-get-data-text");
args.Verbs.Add(verb);
}
/// <summary>
/// Notifies any entity that is holding or wearing this item that they may need to update their sprite.
/// </summary>
/// <remarks>
/// This is used for updating both inhand sprites and clothing sprites, but it's here just cause it needs to
/// be in one place.
/// </remarks>
public virtual void VisualsChanged(EntityUid owner)
{
}
}