* fuck * oh boy * Sorted every chem into guide groups * WHY ARE YOU NOT ABSTRACT * removes the target thing in favor of simply generating everything. * eee * Add group for med * Update wiki JSON generation to use System.Text.Json * Fix error on shutdown during wiki JSON generation * First pass at automatic wiki workflow * Add a temporary workaround while the build is continuing to give errors * Update workflow to reference correct API url, track dependency. * Compile wiki actions into one job rather than two * Update page name to reference editable page * Add other JSON file and parameterize root page path * A few steps closer to using `System.Text.Json` to serialize properly * Revert System.Text.Json and return to Newtonsoft.Json. * Revert the revert. Return to System.Text.Json. This reverts commit a5ea98dfdcfab3f605ac4d82d3b110f099324308. * Add and register UniversalJsonConverter class. * Narrow triggers for update-wiki GitHub action. Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
103 lines
5.3 KiB
C#
103 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Content.Shared.Converters
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{
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// This class is used as a shim to help do polymorphic serialization of objects into JSON
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// (serializing objects that inherit abstract base classes or interfaces) since
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// System.Text.Json (our new JSON solution) doesn't support that while Newtonsoft.Json (our old
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// solution) does.
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public class UniversalJsonConverter<T> : JsonConverter<T>
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{
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// We can convert anything! Probably.
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public override bool CanConvert(Type typeToConvert)
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{
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return true;
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}
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// We don't support deserialization right now. In order to do so, we'd need to bundle a
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// field like "$type" with our objects so they'd be reserialized into the correct base class
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// but that presents a security hazard.
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public override T Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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// Throwing a NotImplementedException here allows the Utf8JsonReader to provide
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// an error message that provides the specific JSON path of the problematic object
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// rather than a generic error message. At least in theory. Haven't tested that.
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throw new NotImplementedException();
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}
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// The bread and butter. Deserialize an object of parameter type T.
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// This method is automatically called when the JSON writer finds an object of a type
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// where we've registered this class as its converter using the [JsonConverter(...)] attribute
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public override void Write(Utf8JsonWriter writer, T obj, JsonSerializerOptions options)
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{
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// If the object is null, don't include it.
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if (obj is null)
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{
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writer.WriteNullValue();
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return;
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}
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// Use reflection to get a list of fields and properties on the object we're serializing.
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// Using obj.GetType() here instead of typeof(T) allows us to get the true base class rather
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// than the abstract ancestor, even if we're parameterized with that abstract class.
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FieldInfo[] fields = obj.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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PropertyInfo[] properties = obj.GetType().GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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// Since the JSON writer will have already written the field name, we need to write the object itself.
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// Since we only use this class to serialize complex objects, we know we'll be writing a JSON object, so open one.
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writer.WriteStartObject();
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// For each field, try to write it into the object.
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foreach (FieldInfo field in fields)
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{
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// If the field has a [JsonIgnore] attribute, skip it
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if (Attribute.GetCustomAttribute(field, typeof(JsonIgnoreAttribute), true) != null) continue;
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// exclude fields that are compiler autogenerated like "__BackingField" fields
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if (Attribute.GetCustomAttribute(field, typeof(System.Runtime.CompilerServices.CompilerGeneratedAttribute), true) != null) continue;
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// If the field has a [JsonPropertyName] attribute, get the property name. Otherwise, use the field name.
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JsonPropertyNameAttribute? attr = (JsonPropertyNameAttribute?) Attribute.GetCustomAttribute(field, typeof(JsonPropertyNameAttribute), true);
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string name = attr == null ? field.Name : attr.Name;
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// Write a new key/value pair into the JSON object itself.
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WriteKV(writer, name, field.GetValue(obj), options);
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}
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// Repeat the same process for each property.
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foreach (PropertyInfo prop in properties)
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{
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// If the field has a [JsonIgnore] attribute, skip it
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if (Attribute.GetCustomAttribute(prop, typeof(JsonIgnoreAttribute), true) != null) continue;
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// If the property has a [JsonPropertyName] attribute, get the property name. Otherwise, use the property name.
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JsonPropertyNameAttribute? attr = (JsonPropertyNameAttribute?) Attribute.GetCustomAttribute(prop, typeof(JsonPropertyNameAttribute), true);
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string name = attr == null ? prop.Name : attr.Name;
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// Write a new key/value pair into the JSON object itself.
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WriteKV(writer, name, prop.GetValue(obj), options);
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}
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// Close the object, we're done!
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writer.WriteEndObject();
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}
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// This is a little utility method to write a key/value pair inside a JSON object.
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// It's used for all the actual writing.
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public void WriteKV(Utf8JsonWriter writer, string key, object? obj, JsonSerializerOptions options)
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{
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// First, write the property name
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writer.WritePropertyName(key);
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// Then, recurse. This ensures that primitive values will be written directly, while
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// more complex values can use any custom converters we've registered (like this one.)
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JsonSerializer.Serialize(writer, obj, options);
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}
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}
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}
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