* Fix doc comment on FitsInDispenserComponent It's clearly intended to be a doc comment, but wasn't. * Allow the ChemMaster to accept canisters and bottles * Give the ChemMaster an output container slot * Tweak ChemMaster UI layout * Make more ChemMaster UI tweaks * Update ChemMaster SpinBox max handling * Rework the ChemMaster * Apply suggestions from code review Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> * Implement PR feedback * Switch ChemMaster to a tabbed UI layout * Rename Amount to Dosage for clarity * Replace Amount with Dosage in messages * Clarify dose in UI Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
24 lines
998 B
C#
24 lines
998 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Chemistry.Components
|
|
{
|
|
/// <summary>
|
|
/// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
|
|
/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
|
|
/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
|
|
/// since they can't be placed directly in them.</para>
|
|
/// <see cref="Dispenser.SharedReagentDispenserComponent"/>
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
[NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data;
|
|
public sealed class FitsInDispenserComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Solution name that will interact with ReagentDispenserComponent.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("solution")]
|
|
public string Solution { get; set; } = "default";
|
|
}
|
|
}
|