Files
tbd-station-14/Content.Shared/Singularity/SharedSingularitySystem.cs
DrSmugleaf 716bee0746 Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent (#4194)
* Remove IClientSingularityInstance

* In and out 5 minute refactor

* Component states for singularity distortion

* Fix distortion states

* Address reviews
2021-06-24 12:48:11 +10:00

91 lines
2.5 KiB
C#

using System;
using Content.Shared.Radiation;
using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision.Shapes;
namespace Content.Shared.Singularity
{
public abstract class SharedSingularitySystem : EntitySystem
{
private float GetFalloff(int level)
{
return level switch
{
0 => 9999f,
1 => 6.4f,
2 => 7.0f,
3 => 8.0f,
4 => 10.0f,
5 => 12.0f,
6 => 12.0f,
_ => -1.0f
};
}
private float GetIntensity(int level)
{
return level switch
{
0 => 0.0f,
1 => 2.7f,
2 => 14.4f,
3 => 47.2f,
4 => 180.0f,
5 => 600.0f,
6 => 800.0f,
_ => -1.0f
};
}
public void ChangeSingularityLevel(SharedSingularityComponent singularity, int value)
{
if (value == singularity.Level)
{
return;
}
value = Math.Clamp(value, 0, 6);
var physics = singularity.Owner.GetComponentOrNull<PhysicsComponent>();
if (singularity.Level > 1 && value <= 1)
{
// Prevents it getting stuck (see SingularityController.MoveSingulo)
if (physics != null)
{
physics.LinearVelocity = Vector2.Zero;
}
}
singularity.Level = value;
if (singularity.Owner.TryGetComponent(out SharedRadiationPulseComponent? pulse))
{
pulse.RadsPerSecond = 10 * value;
}
if (singularity.Owner.TryGetComponent(out SharedAppearanceComponent? appearance))
{
appearance.SetData(SingularityVisuals.Level, value);
}
if (physics != null &&
singularity.DeleteFixtureId != null &&
physics.GetFixture(singularity.DeleteFixtureId) is {Shape: PhysShapeCircle circle})
{
circle.Radius = value - 0.5f;
}
if (singularity.Owner.TryGetComponent(out SingularityDistortionComponent? distortion))
{
distortion.Falloff = GetFalloff(value);
distortion.Intensity = GetIntensity(value);
}
singularity.Dirty();
}
}
}