* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
39 lines
760 B
C#
39 lines
760 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Portal.Components
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{
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public abstract class SharedPortalComponent : Component
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{
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public override string Name => "Portal";
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protected override void OnAdd()
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{
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base.OnAdd();
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if (Owner.TryGetComponent<IPhysBody>(out var physics))
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{
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physics.Hard = false;
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}
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}
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}
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[Serializable, NetSerializable]
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public enum PortalVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum PortalState
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{
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RecentlyTeleported,
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Pending,
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UnableToTeleport,
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}
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}
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