* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
#nullable enable
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namespace Content.Shared.Alert
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{
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/// <summary>
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/// Every category of alert. Corresponds to category field in alert prototypes defined in YML
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/// </summary>
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public enum AlertCategory
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{
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Pressure,
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Temperature,
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Breathing,
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Buckled,
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Health,
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Piloting,
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Hunger,
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Thirst
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}
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/// <summary>
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/// Every kind of alert. Corresponds to alertType field in alert prototypes defined in YML
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/// NOTE: Using byte for a compact encoding when sending this in messages, can upgrade
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/// to ushort
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/// </summary>
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public enum AlertType : byte
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{
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Error,
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LowOxygen,
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LowPressure,
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HighPressure,
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Fire,
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Cold,
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Hot,
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Weightless,
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Stun,
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Handcuffed,
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Buckled,
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HumanCrit,
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HumanDead,
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HumanHealth,
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PilotingShuttle,
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Overfed,
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Peckish,
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Starving,
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Overhydrated,
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Thirsty,
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Parched,
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Pulled,
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Pulling,
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Magboots,
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Debug1,
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Debug2,
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Debug3,
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Debug4,
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Debug5,
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Debug6
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}
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}
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