Files
tbd-station-14/Content.Server/Singularity/Components/ContainmentFieldComponent.cs
2021-06-09 22:19:39 +02:00

26 lines
704 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Singularity.Components
{
[RegisterComponent]
public class ContainmentFieldComponent : Component, IStartCollide
{
public override string Name => "ContainmentField";
public ContainmentFieldConnection? Parent;
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (Parent == null)
{
Owner.QueueDelete();
return;
}
Parent.TryRepell(Owner, otherFixture.Body.Owner);
}
}
}