* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
199 lines
6.0 KiB
C#
199 lines
6.0 KiB
C#
#nullable enable
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using Content.Server.Alert;
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using Content.Server.Buckle.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Shuttle
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{
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[RegisterComponent]
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[ComponentReference(typeof(IMoverComponent))]
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internal class ShuttleControllerComponent : Component, IMoverComponent
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{
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private bool _movingUp;
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private bool _movingDown;
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private bool _movingLeft;
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private bool _movingRight;
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/// <summary>
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/// ID of the alert to show when piloting
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/// </summary>
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[DataField("pilotingAlertType")]
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private AlertType _pilotingAlertType = AlertType.PilotingShuttle;
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/// <summary>
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/// The entity that's currently controlling this component.
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/// Changed from <see cref="SetController"/> and <see cref="RemoveController"/>
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/// </summary>
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private IEntity? _controller;
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public override string Name => "ShuttleController";
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public bool IgnorePaused => false;
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentWalkSpeed { get; } = 8;
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public float CurrentSprintSpeed => 0;
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public bool Sprinting => false;
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public (Vector2 walking, Vector2 sprinting) VelocityDir { get; set; } = (Vector2.Zero, Vector2.Zero);
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public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
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{
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VelocityDir = (CalcNewVelocity(direction, enabled), Vector2.Zero);
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}
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public void SetSprinting(ushort subTick, bool walking)
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{
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// Shuttles can't sprint.
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}
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private Vector2 CalcNewVelocity(Direction direction, bool enabled)
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{
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switch (direction)
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{
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case Direction.East:
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_movingRight = enabled;
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break;
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case Direction.North:
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_movingUp = enabled;
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break;
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case Direction.West:
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_movingLeft = enabled;
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break;
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case Direction.South:
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_movingDown = enabled;
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break;
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}
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// key directions are in screen coordinates
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// _moveDir is in world coordinates
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// if the camera is moved, this needs to be changed
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var x = 0;
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x -= _movingLeft ? 1 : 0;
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x += _movingRight ? 1 : 0;
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var y = 0;
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y -= _movingDown ? 1 : 0;
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y += _movingUp ? 1 : 0;
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var result = new Vector2(x, y);
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// can't normalize zero length vector
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if (result.LengthSquared > 1.0e-6)
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{
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result = result.Normalized;
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}
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return result;
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}
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/// <summary>
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/// Changes the entity currently controlling this shuttle controller
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/// </summary>
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/// <param name="entity">The entity to set</param>
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private void SetController(IEntity entity)
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{
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if (_controller != null ||
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!entity.TryGetComponent(out MindComponent? mind) ||
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mind.Mind == null ||
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!Owner.TryGetComponent(out ServerAlertsComponent? status))
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{
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return;
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}
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mind.Mind.Visit(Owner);
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_controller = entity;
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status.ShowAlert(_pilotingAlertType);
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}
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/// <summary>
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/// Removes the current controller
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/// </summary>
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/// <param name="entity">The entity to remove, or null to force the removal of any current controller</param>
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public void RemoveController(IEntity? entity = null)
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{
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if (_controller == null)
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{
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return;
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}
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// If we are not forcing a controller removal and the entity is not the current controller
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if (entity != null && entity != _controller)
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{
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return;
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}
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UpdateRemovedEntity(entity ?? _controller);
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_controller = null;
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}
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/// <summary>
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/// Updates the state of an entity that is no longer controlling this shuttle controller.
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/// Called from <see cref="RemoveController"/>
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/// </summary>
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/// <param name="entity">The entity to update</param>
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private void UpdateRemovedEntity(IEntity entity)
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{
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if (Owner.TryGetComponent(out ServerAlertsComponent? status))
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{
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status.ClearAlert(_pilotingAlertType);
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}
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if (entity.TryGetComponent(out MindComponent? mind))
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{
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mind.Mind?.UnVisit();
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}
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if (entity.TryGetComponent(out BuckleComponent? buckle))
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{
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buckle.TryUnbuckle(entity, true);
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}
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}
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private void BuckleChanged(IEntity entity, in bool buckled)
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{
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Logger.DebugS("shuttle", $"Pilot={entity.Name}, buckled={buckled}");
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if (buckled)
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{
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SetController(entity);
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}
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else
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{
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RemoveController(entity);
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<ServerAlertsComponent>();
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case StrapChangeMessage strap:
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BuckleChanged(strap.Entity, strap.Buckled);
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break;
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}
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}
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}
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}
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