Files
tbd-station-14/Content.Server/Shuttle/ShuttleControllerComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

199 lines
6.0 KiB
C#

#nullable enable
using Content.Server.Alert;
using Content.Server.Buckle.Components;
using Content.Server.Mind.Components;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Shuttle
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
internal class ShuttleControllerComponent : Component, IMoverComponent
{
private bool _movingUp;
private bool _movingDown;
private bool _movingLeft;
private bool _movingRight;
/// <summary>
/// ID of the alert to show when piloting
/// </summary>
[DataField("pilotingAlertType")]
private AlertType _pilotingAlertType = AlertType.PilotingShuttle;
/// <summary>
/// The entity that's currently controlling this component.
/// Changed from <see cref="SetController"/> and <see cref="RemoveController"/>
/// </summary>
private IEntity? _controller;
public override string Name => "ShuttleController";
public bool IgnorePaused => false;
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentWalkSpeed { get; } = 8;
public float CurrentSprintSpeed => 0;
public bool Sprinting => false;
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; set; } = (Vector2.Zero, Vector2.Zero);
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
{
VelocityDir = (CalcNewVelocity(direction, enabled), Vector2.Zero);
}
public void SetSprinting(ushort subTick, bool walking)
{
// Shuttles can't sprint.
}
private Vector2 CalcNewVelocity(Direction direction, bool enabled)
{
switch (direction)
{
case Direction.East:
_movingRight = enabled;
break;
case Direction.North:
_movingUp = enabled;
break;
case Direction.West:
_movingLeft = enabled;
break;
case Direction.South:
_movingDown = enabled;
break;
}
// key directions are in screen coordinates
// _moveDir is in world coordinates
// if the camera is moved, this needs to be changed
var x = 0;
x -= _movingLeft ? 1 : 0;
x += _movingRight ? 1 : 0;
var y = 0;
y -= _movingDown ? 1 : 0;
y += _movingUp ? 1 : 0;
var result = new Vector2(x, y);
// can't normalize zero length vector
if (result.LengthSquared > 1.0e-6)
{
result = result.Normalized;
}
return result;
}
/// <summary>
/// Changes the entity currently controlling this shuttle controller
/// </summary>
/// <param name="entity">The entity to set</param>
private void SetController(IEntity entity)
{
if (_controller != null ||
!entity.TryGetComponent(out MindComponent? mind) ||
mind.Mind == null ||
!Owner.TryGetComponent(out ServerAlertsComponent? status))
{
return;
}
mind.Mind.Visit(Owner);
_controller = entity;
status.ShowAlert(_pilotingAlertType);
}
/// <summary>
/// Removes the current controller
/// </summary>
/// <param name="entity">The entity to remove, or null to force the removal of any current controller</param>
public void RemoveController(IEntity? entity = null)
{
if (_controller == null)
{
return;
}
// If we are not forcing a controller removal and the entity is not the current controller
if (entity != null && entity != _controller)
{
return;
}
UpdateRemovedEntity(entity ?? _controller);
_controller = null;
}
/// <summary>
/// Updates the state of an entity that is no longer controlling this shuttle controller.
/// Called from <see cref="RemoveController"/>
/// </summary>
/// <param name="entity">The entity to update</param>
private void UpdateRemovedEntity(IEntity entity)
{
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
{
status.ClearAlert(_pilotingAlertType);
}
if (entity.TryGetComponent(out MindComponent? mind))
{
mind.Mind?.UnVisit();
}
if (entity.TryGetComponent(out BuckleComponent? buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
private void BuckleChanged(IEntity entity, in bool buckled)
{
Logger.DebugS("shuttle", $"Pilot={entity.Name}, buckled={buckled}");
if (buckled)
{
SetController(entity);
}
else
{
RemoveController(entity);
}
}
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ServerAlertsComponent>();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case StrapChangeMessage strap:
BuckleChanged(strap.Entity, strap.Buckled);
break;
}
}
}
}