* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
24 lines
690 B
C#
24 lines
690 B
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Power.Components;
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namespace Content.Shared.Power.EntitySystems;
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public sealed class ItemSlotRequiresPowerSystem : EntitySystem
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{
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[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemSlotRequiresPowerComponent, ItemSlotInsertAttemptEvent>(OnInsertAttempt);
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}
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private void OnInsertAttempt(Entity<ItemSlotRequiresPowerComponent> ent, ref ItemSlotInsertAttemptEvent args)
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{
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if (!_receiver.IsPowered(ent.Owner))
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{
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args.Cancelled = true;
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}
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}
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}
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