218 lines
7.3 KiB
C#
218 lines
7.3 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Strap
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStrapComponent))]
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public class StrapComponent : SharedStrapComponent, IInteractHand, ISerializationHooks
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{
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[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
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private readonly HashSet<IEntity> _buckledEntities = new();
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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[ViewVariables] [DataField("rotation")]
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private int _rotation;
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[ViewVariables] [DataField("size")] private int _size = 100;
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private int _occupiedSize;
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/// <summary>
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/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
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/// </summary>
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public IReadOnlyCollection<IEntity> BuckledEntities => _buckledEntities;
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/// <summary>
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/// The change in position to the strapped mob
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/// </summary>
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[field: DataField("position")]
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public StrapPosition Position { get; } = StrapPosition.None;
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/// <summary>
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/// The sound to be played when a mob is buckled
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/// </summary>
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[ViewVariables]
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[field: DataField("buckleSound")]
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public string BuckleSound { get; } = "/Audio/Effects/buckle.ogg";
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/// <summary>
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/// The sound to be played when a mob is unbuckled
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/// </summary>
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[ViewVariables]
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[field: DataField("unbuckleSound")]
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public string UnbuckleSound { get; } = "/Audio/Effects/unbuckle.ogg";
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/// <summary>
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/// ID of the alert to show when buckled
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/// </summary>
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[ViewVariables]
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[field: DataField("buckledAlertType")]
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public AlertType BuckledAlertType { get; } = AlertType.Buckled;
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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[ViewVariables]
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public int OccupiedSize => _occupiedSize;
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/// <summary>
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/// Checks if this strap has enough space for a new occupant.
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/// </summary>
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/// <param name="buckle">The new occupant</param>
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/// <returns>true if there is enough space, false otherwise</returns>
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public bool HasSpace(BuckleComponent buckle)
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{
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return OccupiedSize + buckle.Size <= _size;
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}
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/// <summary>
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/// DO NOT CALL THIS DIRECTLY.
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/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
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/// </summary>
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/// <param name="buckle">The component to add</param>
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/// <param name="force">
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/// Whether or not to check if the strap has enough space
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/// </param>
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/// <returns>True if added, false otherwise</returns>
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public bool TryAdd(BuckleComponent buckle, bool force = false)
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{
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if (!force && !HasSpace(buckle))
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{
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return false;
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}
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if (!_buckledEntities.Add(buckle.Owner))
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{
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return false;
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}
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_occupiedSize += buckle.Size;
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buckle.Appearance?.SetData(StrapVisuals.RotationAngle, _rotation);
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SendMessage(new StrapMessage(buckle.Owner, Owner));
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return true;
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}
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/// <summary>
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/// Removes a buckled entity.
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/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
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/// </summary>
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/// <param name="buckle">The component to remove</param>
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public void Remove(BuckleComponent buckle)
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{
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if (_buckledEntities.Remove(buckle.Owner))
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{
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_occupiedSize -= buckle.Size;
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SendMessage(new UnStrapMessage(buckle.Owner, Owner));
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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foreach (var entity in _buckledEntities.ToArray())
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{
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if (entity.TryGetComponent<BuckleComponent>(out var buckle))
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{
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buckle.TryUnbuckle(entity, true);
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}
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}
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_buckledEntities.Clear();
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_occupiedSize = 0;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StrapComponentState(Position);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent<BuckleComponent>(out var buckle))
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{
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return false;
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}
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return buckle.ToggleBuckle(eventArgs.User, Owner);
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}
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[Verb]
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private sealed class StrapVerb : Verb<StrapComponent>
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{
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protected override void GetData(IEntity user, StrapComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!ActionBlockerSystem.CanInteract(component.Owner) ||
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!user.TryGetComponent<BuckleComponent>(out var buckle) ||
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buckle.BuckledTo != null && buckle.BuckledTo != component ||
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user == component.Owner)
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{
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return;
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}
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var parent = component.Owner.Transform.Parent;
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while (parent != null)
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{
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if (parent == user.Transform)
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{
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return;
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}
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parent = parent.Parent;
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}
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if (!user.InRangeUnobstructed(component, buckle.Range))
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{
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.IconTexture = buckle.BuckledTo == null ? "/Textures/Interface/VerbIcons/buckle.svg.96dpi.png" : "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png";
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data.Text = Loc.GetString(buckle.BuckledTo == null ? "Buckle" : "Unbuckle");
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}
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protected override void Activate(IEntity user, StrapComponent component)
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{
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if (!user.TryGetComponent<BuckleComponent>(out var buckle))
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{
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return;
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}
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buckle.ToggleBuckle(user, component.Owner);
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}
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}
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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if (!eventArgs.Dragged.TryGetComponent(out BuckleComponent? buckleComponent)) return false;
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return buckleComponent.TryBuckle(eventArgs.User, Owner);
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}
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}
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}
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