* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Surgery
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{
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/// <summary>
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/// Interface representing an entity capable of performing surgery (performing operations on an
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/// <see cref="SurgeryDataComponent"/> class).
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/// For an example see <see cref="SurgeryToolComponent"/>, which inherits from this class.
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/// </summary>
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public interface ISurgeon
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{
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public delegate void MechanismRequestCallback(
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IMechanism target,
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IBodyPartContainer container,
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ISurgeon surgeon,
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IEntity performer);
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/// <summary>
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/// How long it takes to perform a single surgery step (in seconds).
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/// </summary>
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public float BaseOperationTime { get; set; }
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/// <summary>
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/// When performing a surgery, the <see cref="SurgeryDataComponent"/> may sometimes require selecting from a set of Mechanisms
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/// to operate on.
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/// This function is called in that scenario, and it is expected that you call the callback with one mechanism from the
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/// provided list.
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/// </summary>
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public void RequestMechanism(IEnumerable<IMechanism> options, MechanismRequestCallback callback);
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}
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}
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