Files
tbd-station-14/Content.Server/Ghost/GhostSystem.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

222 lines
8.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server.Ghost
{
[UsedImplicitly]
public class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToLocationRequestEvent>(OnGhostWarpToLocationRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
}
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
// Allow this entity to be seen by other ghosts.
if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
{
visibility.Layer |= (int) VisibilityFlags.Ghost;
visibility.Layer &= ~(int) VisibilityFlags.Normal;
}
if (component.Owner.TryGetComponent(out EyeComponent? eye))
{
eye.VisibilityMask |= (uint) VisibilityFlags.Ghost;
}
component.TimeOfDeath = _gameTiming.RealTime;
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
{
// Perf: If the entity is deleting itself, no reason to change these back.
if (component.Owner.LifeStage < EntityLifeStage.Terminating)
{
// Entity can't be seen by ghosts anymore.
if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
{
visibility.Layer &= ~(int) VisibilityFlags.Ghost;
visibility.Layer |= (int) VisibilityFlags.Normal;
}
// Entity can't see ghosts anymore.
if (component.Owner.TryGetComponent(out EyeComponent? eye))
{
eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
}
}
}
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
{
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
var deathTimeInfo = timeSinceDeath.Minutes > 0
? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
args.Message.AddMarkup(deathTimeInfo);
}
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
{
DeleteEntity(uid);
}
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
{
DeleteEntity(uid);
}
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
{
var entity = args.SenderSession.AttachedEntity;
if (entity == null ||
!entity.HasComponent<GhostComponent>())
{
Logger.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
return;
}
var response = new GhostWarpsResponseEvent(GetLocationNames().ToList(), GetPlayerWarps(entity.Uid));
RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
}
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
{
var entity = args.SenderSession.AttachedEntity;
if (entity == null ||
!entity.TryGetComponent(out GhostComponent? ghost) ||
!ghost.CanReturnToBody ||
!entity.TryGetComponent(out ActorComponent? actor))
{
Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
return;
}
actor.PlayerSession.ContentData()!.Mind?.UnVisit();
}
private void OnGhostWarpToLocationRequest(GhostWarpToLocationRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity == null ||
!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Name} without being a ghost.");
return;
}
if (FindLocation(msg.Name) is { } warp)
{
ghost.Owner.Transform.Coordinates = warp.Owner.Transform.Coordinates;
}
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid warp: {msg.Name}");
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity == null ||
!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
return;
}
if (!EntityManager.TryGetEntity(msg.Target, out var entity))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
return;
}
ghost.Owner.Transform.Coordinates = entity.Transform.Coordinates;
}
private void DeleteEntity(EntityUid uid)
{
if (!EntityManager.TryGetEntity(uid, out var entity)
|| entity.Deleted
|| entity.LifeStage == EntityLifeStage.Terminating)
return;
if (entity.TryGetComponent<MindComponent>(out var mind))
mind.GhostOnShutdown = false;
entity.Delete();
}
private IEnumerable<string> GetLocationNames()
{
foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>())
{
if (warp.Location != null)
{
yield return warp.Location;
}
}
}
private WarpPointComponent? FindLocation(string name)
{
foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>(true))
{
if (warp.Location == name)
{
return warp;
}
}
return null;
}
private Dictionary<EntityUid, string> GetPlayerWarps(EntityUid except)
{
var players = new Dictionary<EntityUid, string>();
foreach (var player in _playerManager.GetAllPlayers())
{
if (player.AttachedEntity != null)
{
players.Add(player.AttachedEntity.Uid, player.AttachedEntity.Name);
}
}
players.Remove(except);
return players;
}
}
}