43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using System.Threading.Tasks;
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using Content.Server.Doors.Components;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class AirlockBolted : IGraphCondition
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{
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[DataField("value")]
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public bool Value { get; private set; } = true;
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public async Task<bool> Condition(IEntity entity)
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{
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if (!entity.TryGetComponent(out AirlockComponent? airlock)) return true;
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return airlock.BoltsDown == Value;
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}
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public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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{
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if (!entity.TryGetComponent(out AirlockComponent? airlock)) return false;
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if (airlock.BoltsDown != Value)
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{
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if (Value == true)
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message.AddMarkup(Loc.GetString("construction-condition-airlock-bolt", ("entityName", entity.Name)) + "\n");
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else
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message.AddMarkup(Loc.GetString("construction-condition-airlock-unbolt", ("entityName", entity.Name)) + "\n");
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return true;
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}
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return false;
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}
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}
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}
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