* Fix ItemSlot Bug * Add Alt-use Key * Fix TransferAmount window bug * Alt-click functionality * Added AltInteract verbs * Add new verbs * verb icons * Changed Comments * Change Comments * Fix disposal verbs * Changed Get...() to Get...OrNull() * Changed alt-interact combat behaviour * Update verb icons * Inventory interact event * Add Alt+E secondary binding * Add alt-z keybinding * Rename AltUse -> AltActivateItemInWorld
156 lines
5.6 KiB
C#
156 lines
5.6 KiB
C#
using Content.Server.Administration.Managers;
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using Content.Server.Chemistry.Components;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Eui;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Verbs
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{
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[GlobalVerb]
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internal sealed class AdminAddReagentVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override bool BlockedByContainers => false;
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private const AdminFlags ReqFlags = AdminFlags.Fun;
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private static void OpenAddReagentMenu(IPlayerSession player, IEntity target)
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{
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var euiMgr = IoCManager.Resolve<EuiManager>();
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euiMgr.OpenEui(new AdminAddReagentEui(target), player);
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}
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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// ISolutionInteractionsComponent doesn't exactly have an interface for "admin tries to refill this", so...
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// Still have a path for SolutionContainerComponent in case it doesn't allow direct refilling.
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if (!target.HasComponent<SolutionContainerComponent>()
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&& !(target.TryGetComponent(out ISolutionInteractionsComponent? interactions)
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&& interactions.CanInject))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("admin-add-reagent-verb-get-data-text");
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data.IconTexture = "/Textures/Interface/VerbIcons/spill.svg.192dpi.png";
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data.CategoryData = VerbCategories.Debug;
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data.Visibility = VerbVisibility.Invisible;
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var adminManager = IoCManager.Resolve<IAdminManager>();
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if (user.TryGetComponent<ActorComponent>(out var player))
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{
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if (adminManager.HasAdminFlag(player.PlayerSession, ReqFlags))
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{
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data.Visibility = VerbVisibility.Visible;
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}
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}
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}
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public override void Activate(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IAdminManager>();
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if (user.TryGetComponent<ActorComponent>(out var player))
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{
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if (groupController.HasAdminFlag(player.PlayerSession, ReqFlags))
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OpenAddReagentMenu(player.PlayerSession, target);
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}
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}
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private sealed class AdminAddReagentEui : BaseEui
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{
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private readonly IEntity _target;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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public AdminAddReagentEui(IEntity target)
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{
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_target = target;
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IoCManager.InjectDependencies(this);
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}
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public override void Opened()
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{
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StateDirty();
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}
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public override EuiStateBase GetNewState()
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{
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if (_target.TryGetComponent(out SolutionContainerComponent? container))
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{
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return new AdminAddReagentEuiState
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{
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CurVolume = container.CurrentVolume,
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MaxVolume = container.MaxVolume
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};
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}
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if (_target.TryGetComponent(out ISolutionInteractionsComponent? interactions))
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{
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return new AdminAddReagentEuiState
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{
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// We don't exactly have an absolute total volume so good enough.
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CurVolume = ReagentUnit.Zero,
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MaxVolume = interactions.InjectSpaceAvailable
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};
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}
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return new AdminAddReagentEuiState
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{
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CurVolume = ReagentUnit.Zero,
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MaxVolume = ReagentUnit.Zero
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};
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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switch (msg)
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{
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case AdminAddReagentEuiMsg.Close:
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Close();
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break;
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case AdminAddReagentEuiMsg.DoAdd doAdd:
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// Double check that user wasn't de-adminned in the mean time...
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// Or the target was deleted.
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if (!_adminManager.HasAdminFlag(Player, ReqFlags) || _target.Deleted)
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{
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Close();
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return;
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}
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var id = doAdd.ReagentId;
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var amount = doAdd.Amount;
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if (_target.TryGetComponent(out SolutionContainerComponent? container))
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{
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container.TryAddReagent(id, amount, out _);
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}
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else if (_target.TryGetComponent(out ISolutionInteractionsComponent? interactions))
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{
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var solution = new Solution(id, amount);
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interactions.Inject(solution);
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}
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StateDirty();
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if (doAdd.CloseAfter)
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Close();
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break;
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}
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}
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}
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}
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}
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