* multi-handed item component * pretty fucking obvious missed portion of this * holy shit was i on crack wtf was that code * DEWIT RIGHT
15 lines
379 B
C#
15 lines
379 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Item;
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/// <summary>
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/// This is used for items that need
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/// multiple hands to be able to be picked up
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class MultiHandedItemComponent : Component
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{
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[DataField("handsNeeded"), ViewVariables(VVAccess.ReadWrite)]
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public int HandsNeeded = 2;
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}
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