90 lines
3.2 KiB
C#
90 lines
3.2 KiB
C#
using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.DeviceNetwork;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceNetwork.Components
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{
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[RegisterComponent]
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[Friend(typeof(DeviceNetworkSystem), typeof(DeviceNet))]
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public sealed class DeviceNetworkComponent : Component
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{
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public enum DeviceNetIdDefaults
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{
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Private,
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Wired,
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Wireless,
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Apc,
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Reserved = 100,
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// Ids outside this enum may exist
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// This exists to let yml use nice names instead of numbers
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}
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[DataField("deviceNetId")]
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public DeviceNetIdDefaults NetIdEnum { get; set; }
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public int DeviceNetId => (int) NetIdEnum;
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/// <summary>
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/// The frequency that this device is listening on.
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/// </summary>
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[DataField("receiveFrequency")]
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public uint? ReceiveFrequency;
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/// <summary>
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/// frequency prototype. Used to select a default frequency to listen to on. Used when the map is
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/// initialized.
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/// </summary>
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[DataField("receiveFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
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public string? ReceiveFrequencyId;
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/// <summary>
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/// The frequency that this device going to try transmit on.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transmitFrequency")]
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public uint? TransmitFrequency;
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/// <summary>
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/// frequency prototype. Used to select a default frequency to transmit on. Used when the map is
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/// initialized.
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/// </summary>
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[DataField("transmitFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
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public string? TransmitFrequencyId;
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/// <summary>
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/// The address of the device, either on the network it is currently connected to or whatever address it
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/// most recently used.
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/// </summary>
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[DataField("address")]
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public string Address = string.Empty;
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/// <summary>
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/// If true, the address was customized and should be preserved across networks. If false, a randomly
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/// generated address will be created whenever this device connects to a network.
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/// </summary>
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[DataField("customAddress")]
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public bool CustomAddress = false;
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/// <summary>
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/// Prefix to prepend to any automatically generated addresses. Helps players to identify devices. This gets
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/// localized.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prefix")]
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public string? Prefix;
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/// <summary>
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/// Whether the device should listen for all device messages, regardless of the intended recipient.
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/// </summary>
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[DataField("receiveAll")]
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public bool ReceiveAll;
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/// <summary>
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/// Whether the device should attempt to join the network on map init.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("autoConnect")]
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public bool AutoConnect = true;
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}
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}
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