* Add prototype for temperature testing entity. * Add Damageable, Destructible, Temperature. Add a prototype based on those. * Works and cleaned up. * Nerf
12 lines
330 B
C#
12 lines
330 B
C#
namespace Content.Shared.GameObjects
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{
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// Starting from 1000 to avoid crossover with engine.
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public static class ContentNetIDs
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{
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public const uint DAMAGEABLE = 1000;
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public const uint DESTRUCTIBLE = 1001;
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public const uint TEMPERATURE = 1002;
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public const uint HANDS = 1003;
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}
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}
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