* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
22 lines
667 B
C#
22 lines
667 B
C#
using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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public sealed class SpirateBehaviorSet : BehaviorSet
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{
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public SpirateBehaviorSet(IEntity owner) : base(owner)
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{
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Actions = new IAiUtility[]
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{
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// TODO: Reload Ballistic
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// TODO: Ideally long-term we should just store the weapons in backpack
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new EquipMeleeExp(),
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new PickUpMeleeWeaponExp(),
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new MeleeAttackNearbyExp(),
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};
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}
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}
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}
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