* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.AI
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{
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[TestFixture]
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[TestOf(typeof(AiControllerTest))]
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public class AiControllerTest : ContentIntegrationTest
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{
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[Test]
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public async Task AiProcessorNamesValidTest()
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{
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var server = StartServerDummyTicker();
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server.Assert(() =>
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var reflectionManager = IoCManager.Resolve<IReflectionManager>();
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateMap(new MapId(1));
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var grid = mapManager.CreateGrid(new MapId(1));
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var processorNames = new List<string>();
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// Verify they all have the required attribute
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foreach (var processor in reflectionManager.GetAllChildren(typeof(AiLogicProcessor)))
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{
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var attrib = (AiLogicProcessorAttribute) Attribute.GetCustomAttribute(processor, typeof(AiLogicProcessorAttribute));
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Assert.That(attrib != null, $"No AiLogicProcessorAttribute found on {processor.Name}");
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processorNames.Add(attrib.SerializeName);
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}
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foreach (var entity in prototypeManager.EnumeratePrototypes<EntityPrototype>())
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{
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var comps = entity.Components;
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if (!comps.ContainsKey("AiController")) continue;
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var aiEntity = entityManager.SpawnEntity(entity.ID, grid.ToCoordinates());
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var aiController = aiEntity.GetComponent<AiControllerComponent>();
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Assert.That(processorNames.Contains(aiController.LogicName), $"Could not find valid processor named {aiController.LogicName} on entity {entity.ID}");
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}
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});
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await server.WaitIdleAsync();
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}
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}
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}
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