Files
tbd-station-14/Content.Shared/Delivery/DeliverySpawnerComponent.cs
J 1f722bcc44 Delivery system now has the possibility of penalisation (#36660)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* minor tweaks

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* Apply suggestions from code review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-24 18:05:32 +02:00

44 lines
1.5 KiB
C#

using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Delivery;
/// <summary>
/// Used to mark entities that are valid for spawning deliveries on.
/// If this requires power, it needs to be powered to count as a valid spawner.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class DeliverySpawnerComponent : Component
{
/// <summary>
/// The entity table to select deliveries from.
/// </summary>
[DataField(required: true)]
public EntityTableSelector Table = default!;
/// <summary>
/// The max amount of deliveries this spawner can hold at a time.
/// </summary>
[DataField]
public int MaxContainedDeliveryAmount = 20;
/// <summary>
/// The currently held amount of deliveries.
/// They are stored as an int and only spawned on use, as to not create additional entities without the need to.
/// </summary>
[DataField, AutoNetworkedField]
public int ContainedDeliveryAmount;
/// <summary>
/// The sound to play when the spawner spawns a delivery.
/// </summary>
[DataField]
public SoundSpecifier? SpawnSound = new SoundCollectionSpecifier("DeliverySpawnSounds", AudioParams.Default.WithVolume(-7));
/// <summary>
/// The sound to play when a spawner is opened, and spills all the deliveries out.
/// </summary>
[DataField]
public SoundSpecifier? OpenSound = new SoundCollectionSpecifier("storageRustle");
}