Files
tbd-station-14/Content.Shared/GameObjects/Components/Movement/SharedPlayerMobMoverComponent.cs
metalgearsloth 6f3860201c Better weightless yeeting and movement (#3573)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:56 +11:00

124 lines
4.2 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Body;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Movement
{
/// <summary>
/// The basic player mover with footsteps and grabbing
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IMobMoverComponent))]
public class SharedPlayerMobMoverComponent : Component, IMobMoverComponent, ICollideSpecial
{
public override string Name => "PlayerMobMover";
public override uint? NetID => ContentNetIDs.PLAYER_MOB_MOVER;
private float _stepSoundDistance;
[DataField("grabRange")]
private float _grabRange = 0.2f;
[DataField("pushStrength")]
private float _pushStrength = 0.4f;
[ViewVariables(VVAccess.ReadWrite)]
public EntityCoordinates LastPosition { get; set; }
/// <summary>
/// Used to keep track of how far we have moved before playing a step sound
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float StepSoundDistance
{
get => _stepSoundDistance;
set
{
if (MathHelper.CloseTo(_stepSoundDistance, value)) return;
_stepSoundDistance = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float GrabRange
{
get => _grabRange;
set
{
if (MathHelper.CloseTo(_grabRange, value)) return;
_grabRange = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float PushStrength
{
get => _pushStrength;
set
{
if (MathHelper.CloseTo(_pushStrength, value)) return;
_pushStrength = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
if (!Owner.HasComponent<IMoverComponent>())
{
Owner.EnsureComponentWarn<SharedPlayerInputMoverComponent>();
}
if (Owner.TryGetComponent(out IPhysBody? body) && body.BodyType != BodyType.KinematicController)
{
Logger.WarningS("mover", $"Attached {nameof(SharedPlayerMobMoverComponent)} to a mob that's BodyType is not KinematicController!'");
}
}
public override ComponentState GetComponentState(ICommonSession session)
{
return new PlayerMobMoverComponentState(_grabRange, _pushStrength);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PlayerMobMoverComponentState playerMoverState) return;
GrabRange = playerMoverState.GrabRange;
PushStrength = playerMoverState.PushStrength;
}
bool ICollideSpecial.PreventCollide(IPhysBody collidedWith)
{
// Don't collide with other mobs
// unless they have combat mode on
return collidedWith.Entity.HasComponent<IBody>(); /* &&
(!Owner.TryGetComponent(out SharedCombatModeComponent? ownerCombat) || !ownerCombat.IsInCombatMode) &&
(!collidedWith.Entity.TryGetComponent(out SharedCombatModeComponent? otherCombat) || !otherCombat.IsInCombatMode);
*/
}
[Serializable, NetSerializable]
private sealed class PlayerMobMoverComponentState : ComponentState
{
public float GrabRange;
public float PushStrength;
public PlayerMobMoverComponentState(float grabRange, float pushStrength) : base(ContentNetIDs.PLAYER_MOB_MOVER)
{
GrabRange = grabRange;
PushStrength = pushStrength;
}
}
}
}