Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IRangedInteract.cs
DrSmugleaf 6f012cb9ad Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared

* Fix null errors in server

* aye github i swear on me mom
2021-03-15 21:55:49 +01:00

73 lines
2.1 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an object
/// outside the range of direct use
/// </summary>
[RequiresExplicitImplementation]
public interface IRangedInteract
{
/// <summary>
/// Called when we try to interact with an entity out of range
/// </summary>
/// <returns></returns>
bool RangedInteract(RangedInteractEventArgs eventArgs);
}
[PublicAPI]
public class RangedInteractEventArgs : EventArgs
{
public RangedInteractEventArgs(IEntity user, IEntity @using, EntityCoordinates clickLocation)
{
User = user;
Using = @using;
ClickLocation = clickLocation;
}
public IEntity User { get; }
public IEntity Using { get; }
public EntityCoordinates ClickLocation { get; }
}
/// <summary>
/// Raised when being clicked by objects outside the range of direct use.
/// </summary>
[PublicAPI]
public class RangedInteractMessage : HandledEntityEventArgs
{
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that the User attacked with.
/// </summary>
public IEntity ItemInHand { get; set; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
/// <summary>
/// Location that the user clicked outside of their interaction range.
/// </summary>
public EntityCoordinates ClickLocation { get; }
public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;
ClickLocation = clickLocation;
Attacked = attacked;
}
}
}