Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IInteractUsing.cs
DrSmugleaf 6f012cb9ad Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared

* Fix null errors in server

* aye github i swear on me mom
2021-03-15 21:55:49 +01:00

81 lines
2.6 KiB
C#

using System;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when their entity is clicked on by a user with an object in their hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers). This includes
/// clicking on an object in the world as well as clicking on an object in inventory.
/// </summary>
[RequiresExplicitImplementation]
public interface IInteractUsing
{
/// <summary>
/// The interaction priority. Higher numbers get called first.
/// </summary>
/// <value>Priority defaults to 0</value>
int Priority => 0;
/// <summary>
/// Called when using one object on another when user is in range of the target entity.
/// </summary>
Task<bool> InteractUsing(InteractUsingEventArgs eventArgs);
}
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
{
public InteractUsingEventArgs(IEntity user, EntityCoordinates clickLocation, IEntity @using, IEntity target)
{
User = user;
ClickLocation = clickLocation;
Using = @using;
Target = target;
}
public IEntity User { get; }
public EntityCoordinates ClickLocation { get; }
public IEntity Using { get; }
public IEntity Target { get; }
}
/// <summary>
/// Raised when being clicked on or "attacked" by a user with an object in their hand
/// </summary>
[PublicAPI]
public class InteractUsingMessage : HandledEntityEventArgs
{
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that the User attacked with.
/// </summary>
public IEntity ItemInHand { get; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
/// <summary>
/// The original location that was clicked by the user.
/// </summary>
public EntityCoordinates ClickLocation { get; }
public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;
Attacked = attacked;
ClickLocation = clickLocation;
}
}
}