* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
#nullable enable
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using Robust.Shared.Analyzers;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface allows the component's entity to be dragged and dropped
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/// onto by another entity and gives it behavior when that occurs.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDragDropOn
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{
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/// <summary>
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/// Invoked when another entity is being dragged and dropped
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/// onto this one before invoking <see cref="DragDropOn"/>.
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/// Note that other drag and drop interactions may be attempted if
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/// this one fails.
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
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bool CanDragDropOn(DragDropEventArgs eventArgs);
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/// <summary>
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/// Invoked server-side when another entity is being dragged and dropped
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/// onto this one before invoking <see cref="DragDropOn"/>
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/// Note that other drag and drop interactions may be attempted if
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/// this one fails.
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/// </summary>
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/// <returns>
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/// true if an interaction occurred and no further interaction should
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/// be processed for this drop.
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/// </returns>
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bool DragDropOn(DragDropEventArgs eventArgs);
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}
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}
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