* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
28 lines
710 B
C#
28 lines
710 B
C#
using Robust.Client.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Log;
|
|
|
|
namespace Content.Client.GameObjects.Components.Singularity
|
|
{
|
|
public class ContainmentFieldComponent : Component
|
|
{
|
|
public override string Name => "Containment Field";
|
|
|
|
private SpriteComponent? _spriteComponent;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
if (!Owner.TryGetComponent(out _spriteComponent))
|
|
{
|
|
Logger.Error("Containmentfieldcomponent created without spritecomponent");
|
|
}
|
|
else
|
|
{
|
|
_spriteComponent.Directional = false;
|
|
}
|
|
}
|
|
}
|
|
}
|