* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not StunnableComponentState state)
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{
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return;
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}
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StunnedTimer = state.StunnedTimer;
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KnockdownTimer = state.KnockdownTimer;
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SlowdownTimer = state.SlowdownTimer;
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WalkModifierOverride = state.WalkModifierOverride;
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RunModifierOverride = state.RunModifierOverride;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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}
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}
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}
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